Difference between revisions of "Interhack"

From RogueBasin
Jump to navigation Jump to search
Line 4: Line 4:
|influences = [[Nethack]]
|influences = [[Nethack]]
|released = Sep 03, 2000 (1.0.1)
|released = Sep 03, 2000 (1.0.1)
|updated = Oct 29, 2009 (2.1.25)
|updated = Nov 03, 2009 (2.1.27)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Linux]] [[Windows]]
|platforms = [[Unix]] [[Linux]] [[Windows]] [[OSX]]
|interface = [[ANSI]] [[GTKmm]]
|interface = [[ANSI]] [[GTKmm]]
|site = http://sourceforge.net/projects/interhack/
|site = http://sourceforge.net/projects/interhack/
Line 20: Line 20:
* Linux: fully supported
* Linux: fully supported
* Windows: compiles and almost fully running (mingw) - client works
* Windows: compiles and almost fully running (mingw) - client works
* Mac OSX: not yet (in time)
* Mac OSX: compiles (and runs?) thanks to Jeff


18,496 lines of C++ and growing...
18,412 lines of C++ and growing...


Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Revision as of 11:26, 3 November 2009

Interhack
Alpha Project
Developer Nathan Daniels
Theme
Influences Nethack
Released Sep 03, 2000 (1.0.1)
Updated Nov 03, 2009 (2.1.27)
Licensing GPL
P. Language C++
Platforms Unix Linux Windows OSX
Interface ANSI GTKmm
Game Length
Official site of Interhack


What are you looking for? Rabbits? Or something Bigger?

Requirements: glibmm

Operating System Support:

  • Linux: fully supported
  • Windows: compiles and almost fully running (mingw) - client works
  • Mac OSX: compiles (and runs?) thanks to Jeff

18,412 lines of C++ and growing...

Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Interhack currently supports the following plugins:

  • Interfaces: ansi (working), gtkmm (partial), curses (basic)
  • Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
  • Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
  • Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
  • Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
  • MonsterAI: bot, gridbug
  • Players: wizard, bot
  • Levels: normal, cavern, maze, template loader
  • Rooms: simple

Current Games State: Alpha, but source code is available on Sourceforge