Difference between revisions of "Interhack"

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What are you looking for? Rabbits? Or something Bigger?
What are you looking for? Rabbits? Or something Bigger?


Requirements: glibmm - selected as it has been ported to Unix/Linux, Windows and Mac OS X.
Requirements: glibmm


11,372 lines of C++ and growing fast...
Operating System Support:
* Linux: fully supported
* Windows: initial work (does not fully compile yet)
* Mac OSX: nil
 
11,726 lines of C++ and growing fast...


Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
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Interhack currently supports the following plugins:
Interhack currently supports the following plugins:
* Interfaces: ansi (working), gtkmm (partial), curses (basic)
* Interfaces: ansi (working), gtkmm (partial), curses (basic)
* Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing
* Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness
* Objects: gold, potions, scrolls, spellbooks, wands, rings (basic)
* Objects: gold, potions, scrolls, spellbooks, wands, rings (basic)
* Monsters: gridbugs, rodents
* Monsters: gridbugs, rodents

Revision as of 22:36, 7 August 2009

Interhack
Alpha Project
Developer Nathan Daniels
Theme
Influences Nethack
Released Sep 03, 2000 (1.0.1)
Updated Aug 3, 2009 (2.1.5)
Licensing GPL
P. Language C++
Platforms Currently *nix
Interface Plugin based
Game Length
[ Official site of Interhack]


What are you looking for? Rabbits? Or something Bigger?

Requirements: glibmm

Operating System Support:

  • Linux: fully supported
  • Windows: initial work (does not fully compile yet)
  • Mac OSX: nil

11,726 lines of C++ and growing fast...

Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Interhack currently supports the following plugins:

  • Interfaces: ansi (working), gtkmm (partial), curses (basic)
  • Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness
  • Objects: gold, potions, scrolls, spellbooks, wands, rings (basic)
  • Monsters: gridbugs, rodents
  • MonsterAI: bot, gridbug
  • Players: wizard, bot
  • Levels: normal, cavern, maze
  • Rooms: simple