Difference between revisions of "Into the Labyrinth"

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* Recruit party members when your current ones fall
* Recruit party members when your current ones fall
* Party member statistics grow as used
* Party member statistics grow as used
* Injury system that means your character may survive an attack that drops them below 1 health but may carry penalties


== Future ==
== Future ==


Future releases will have characters gain skills as well as bigger more interesting floors to go through as well as a better injury system. When it gets interesting enough to warrant a save feature it will get one. Otherwise still feeling out how this should work.
Future releases will have characters gain skills as well as bigger more interesting floors to go through as well as a better injury system. When it gets interesting enough to warrant a save feature it will get one. Otherwise still feeling out how this should work.

Revision as of 16:37, 23 September 2013

Into the Labyrinth
Alpha Project
Developer Badscribbler (tempanon2@gmail.com)
Theme Fantasy, Party based
Influences Etrian Odyssey, Devil Survivor, SMT games, Diablo, Blood Bowl, Dark Hersey, Call of Cthulhu
Released Sep 22 2013
Updated Sep 22 2013
Licensing Freeware
P. Language Python
Platforms Windows
Interface ASCII, keyboard
Game Length Demo (10 minutes)
[Official site of Into the Labyrinth


A party based Roguelike taking major inspiration from Devil Survivor's single phase of turn based combat and movement. It is still under development and has the basic chassis of how the game will work combat and movement wise.

The ultimate goal of the game is to have a somewhat customized party of somewhat fragile characters that you can send down into the Labyrinth to explore and find new materials to make items with. If the party ever gets destroyed you will have to have other guild members carry on without having to restart the game.

Features

  • Party Based combat.
  • Weapons types that have major differences.
    • Heavy weapons take a turn of effort to ready but deal high amounts of damage
    • Bow takes a turn to ready but has range, or can be fired at a shorter range for less accuracy and damage
  • A unique armor system that allows you to survive more hits but does not leave you invulnerable.
  • Recruit party members when your current ones fall
  • Party member statistics grow as used
  • Injury system that means your character may survive an attack that drops them below 1 health but may carry penalties

Future

Future releases will have characters gain skills as well as bigger more interesting floors to go through as well as a better injury system. When it gets interesting enough to warrant a save feature it will get one. Otherwise still feeling out how this should work.