From RogueBasin
Revision as of 01:30, 15 March 2022 by Bsimser (talk | contribs) (Created page for 7DRL 2022 Challenge)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Developer Bil Simser
Theme Fantasy
Influences Rogue, Nethack, Dungeon Crawl Stone Soup
Released March 13, 2020
Licensing Closed source, Freeware
P. Language C Sharp
Platforms Windows
Interface Graphical tiles, Keyboard, Mouse
Game Length 30 minutes
Official site of Invisible

Invisible is a traditional Roguelike with all the elements you normally find except, the monsters are initially invisible. Once you do damage to a monster you break their invisibility spell and can see them but until then you won't know what's in a room or where the next danger is coming from. Be careful though, you slow fade away as you lose health yourself. Explore the dungeons and don't vanish!


The game was built in 7 days for the 7DRL challenge 2022.


  • WASD/Arrow Keys - Left/Right/Up/Down movement
  • Keypad - 8 directional movement
  • Keypad 5/Space - Rest/Do Nothing
  • Period (.) - Go down a staircase
  • 1-4 - Use Abilities you pick up in the dungeon
  • 5-8 - Use items you pick up in the dungeon
  • Escape - Activate in-game menu


Invisible Overview.png

Invisible Screenshot.png



  • Unity 2020.3.29f1
  • RogueSharp 4.2


  • DOTween Pro (Demigiant)
  • 16-bit Fantasy Sprite Set (Oryx Design Lab)
  • PoolBoss (Dark Tonic Inc.)
  • Master Audio 2022 (Dark Tonic Inc.)
  • UI Widgets (Devion Games)
  • Graphy (Tayx)
  • 7Souls RPG Graphic - UI (7Souls)
  • Odin - Inspector and Serializer (Sirenix)
  • Music (John Leonard French)