Difference between revisions of "Kerkerkruip"

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(+ release notes version 8)
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{{game-stable | name = Kerkerkruip
{{game-stable | name = Kerkerkruip
|developer = Victor Gijsbers
|developer = Victor Gijsbers
|theme = Traditional
|theme = Sword and sorcery
|influences = interactive fiction and roguelikes
|influences = interactive fiction and roguelikes
|released = Oct 01, 2011
|released = Oct 01, 2011

Revision as of 22:16, 11 May 2013

Kerkerkruip
Stable game
Developer Victor Gijsbers
Theme Sword and sorcery
Influences interactive fiction and roguelikes
Released Oct 01, 2011 (1)
Updated May 11, 2013 (8)
Licensing GNU General Public License v3 or later
P. Language Inform 7
Platforms Mac OS X, Windows, Linux
Interface English prose
Game Length about 1 hour
Official site of Kerkerkruip


General information

Kerkerkruip is a dungeon crawling game that brings together the interactive fiction medium with the roguelike genre. You take on the role of an adventurer in a randomly generated dungeon, whose only hope of escape is to destroy the mighty wizard Malygris. The game has been designed to offer a diverse array of meaningful tactical and strategical options, and combines the thrill of random combat with the skill of complex puzzle solving.

Visit the official site for complete information.

See the main reference entry at the interactive fiction wiki for links to design notes, reviews, and spoiler videos.

Read the development discussion thread.

Ask gameplay questions at the Intfiction game discussion forum, and you can report bugs at the Github page.

The latest stable version can be downloaded at http://lilith.cc/~victor/kerkerkruip/Kerkerkruip-latest.zip .

You will need an interpreter to play the gblorb file, and the developers recommend the cross-platform Gargoyle.

Release notes for version 8

The Kerkerkruip team is very pleased to release version 8 of the interactive fiction roguelike Kerkerkruip! This release brings some major interface changes, including:

  • Introductory movies.
  • A graphical main menu.
  • After you defeat a monster, it will be added to your Rogues Gallery, a collection of trading cards with stats that summarize your history with each enemy.
  • Side panels that allow you to see your inventory, status and granted powers at all times.
  • A graphical map that is automatically updated as you explore the dungeon.

Don't worry: you can also play Kerkerkruip in non-graphical mode if you are using screen reader technology or a slow computer. The game will ask you for your preference when it is first started.

There are of course also many changes to the game itself:

  • Several new rooms: the Hall of Raging Banshees, the Columnated Ruins, the Tungausy Sweat Lodge, the Zen Room, and the rare but powerful Arena of the Fallen.
  • New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholocation; magical guides that allow you to identify scrolls; and the crown of the god-king.
  • A new level 4 enemy, the overmind. It is weak, but it strengthens all its allies, and can call them to its aid when endangered.
  • Two new combat reactions: rolling (a more dangerous but potentially devastating form of dodging) and blocking (a form of parrying in which you use your concentration for extra defence).
  • Blood magic, which allows you to feed your own health to items in order to make them more powerful. Are you willing to take the risk? Of course you are. Are you willing to take it a second time, trading more blood for more power? What about a third time?
  • A small but very significant tweak to the combat system: you can now snort ment during fights!
  • And many other additions, tweaks and bug fixes.

As always, we hope you'll enjoy the new version! To play Kerkerkruip: