Difference between revisions of "Kharne"

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Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
A complete rewrite has just commenced (April 2008), with the aim of producing what will effectively be a completely new game, using the Kharne name, and no longer featuring the Ad&D ruleset. See http://kharne-rl.blogspot.com for details and progress.

Revision as of 09:08, 29 April 2008

Kharne
Defunct Game
Developer Dave Moore
Theme Fantasy
Influences AD&D
Released 2001 ({{{relver}}})
Updated ({{{updver}}})
Licensing Free, Closed Source
P. Language Delphi
Platforms Windows
Interface GUI/Mouse
Game Length
[ Official site of Kharne]

Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.

A complete rewrite has just commenced (April 2008), with the aim of producing what will effectively be a completely new game, using the Kharne name, and no longer featuring the Ad&D ruleset. See http://kharne-rl.blogspot.com for details and progress.