Difference between revisions of "KleinRL"

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(done.)
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* tracking down and defeating an extreme coward
* tracking down and defeating an extreme coward


Inventories will be even smaller than in Angband (10 slots+equips), most items will be quite powerful, and enemies will use any nice items that they find discarded (no free destruction of objects).
Inventories are even smaller than in Angband (10 slots+equips), most items are quite powerful, and enemies will use any nice equipment that they find (no free destruction of objects, so you can't reliably keep items from them).
Features implemented:
Features implemented:
* Correct display of the player's locale
* Correct display of the player's locale

Revision as of 06:46, 25 October 2010

KleinRL
Alpha Project
Developer Quendus
Theme Claustrophobia
Influences Crawl, Angband, DoomRL, TreasuRL
Released
Updated {{{updated}}}
Licensing Open source
P. Language Python
Platforms Windows, Linux, Mac OS
Interface ASCII, keyboard
Game Length short
Official site of KleinRL


KleinRL is a 14DRL (having failed to be a 7DRL) by Quendus. It was released on the 24th of October 2010 (Pacific time). KleinRL is set on the surface of a Klein bottle, and has maze-like geography instead of rooms. Several of the actors in the game can pick up pieces of the wall and put them down again. The objectives are:

  • not getting killed by the 2 relentless pursuers who start with better equipment than the player (in a map that's small even for a roguelike)
  • tracking down and defeating an extreme coward

Inventories are even smaller than in Angband (10 slots+equips), most items are quite powerful, and enemies will use any nice equipment that they find (no free destruction of objects, so you can't reliably keep items from them). Features implemented:

  • Correct display of the player's locale
  • Map generation
  • Movement, timing
  • Moving pieces of wall around
  • Non-stupid AI for movement of important actors
  • Combat system (will need balancing)
  • System of daemons to manage temporary effects
  • Magic items/effects
  • Line of sight
  • AI for equipment management
  • Map memory
  • Something resembling balance

Features not yet implemented:

  • multiple ring slots (never mind)

download link