Difference between revisions of "Legacy of a Warlord"

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{{game-talkie| name = Legacy of a Warlord
{{game-alpha| name = Legacy of a Warlord
|developer = willraman
|developer = willraman
|theme = Modable, Massive battle
|theme = Modable, Massive battle
|influences = -
|influences = Mount&blade, Diablo
|released = Expected: 12/15/2010 (alpha/beta?)
|released = 12/24/10 - v.0.50.00
|updated = Not released
|updated = 03/18/11 - v.0.57
|licensing = Freeware, Closed Source
|licensing = Freeware, Closed Source
|language = C++
|language = [[Cpp|C++]]
|platforms = Windows
|platforms = [[Windows]]
|interface = Graphical tiles, Keyboard, Mouse
|interface = Graphical tiles, Keyboard, Mouse
|length = Open Ended
|length = Open ended
|site = http://willraman.tumblr.com
|site = http://www.legacyofawarlord.com/
}}
}}


Features:
The premise of the game is that you are a warlord of whatever past you decide upon. A farmer, town citizen, wandering hunter, and more. The story with the shipped game will be: over the years sinkholes have opened in the land pouring out demons and demonized creatures. Creatures that now terrorize the surrounding lands. You may elect to hire an army of mercenaries, conscript townspeople or ask others you meet in the wilderness to join you. With an army you can build towns, raid sinkholes or towns to ultimately form the world to your will (or just try to survive). Then again, you may decide an army is unnecessary and grind your way to be the most powerful being that ever existed. It is up to you the player to decide the outcome of the story.


    * Massive scale battles
=== Features ===
    * Real time with rogue like graphics
* Massive scale battles (thousands of AI)
    * Extremely mod-able via XML files
* Real time with tiled graphics.
    * Procedurally generated random worlds, NPC towns and dungeons
* Extremely mod-able via XML files
    * Challenging artificial intelligence: grouping, morale, flanking and other tactics (when leadership present)
* Procedurally generated random worlds, NPC towns and dungeons.
    * Player driven economy
* Challenging artificial intelligence: grouping, morale, flanking and other tactics (when leadership present)
* Player driven economy


Development platform:
=== Development platform ===
* Programming language is C++
* libtcod is the framework library
* tinyxml is used to read and write to the XML data files
* code::blocks is the IDE


    * Programming language is C++
=== Related links ===
    * libtcod is the framework library
* [http://willraman.tumblr.com/ Developer blog site]
    * tinyxml is used to read and write to the XML data files
* [http://www.legacyofawarlord.com/downloads/LOAW.0.57.00.zip 0.57 download]
    * code::blocks is the IDE
 
    * Microsoft XML notepad for xml editing
[[Category:Open ended roguelikes]]
    * Powershell for automating the build processes

Latest revision as of 14:48, 23 November 2016

Legacy of a Warlord
Alpha Project
Developer willraman
Theme Modable, Massive battle
Influences Mount&blade, Diablo
Released 12/24/10 - v.0.50.00
Updated 03/18/11 - v.0.57
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface Graphical tiles, Keyboard, Mouse
Game Length Open ended
Official site of Legacy of a Warlord


The premise of the game is that you are a warlord of whatever past you decide upon. A farmer, town citizen, wandering hunter, and more. The story with the shipped game will be: over the years sinkholes have opened in the land pouring out demons and demonized creatures. Creatures that now terrorize the surrounding lands. You may elect to hire an army of mercenaries, conscript townspeople or ask others you meet in the wilderness to join you. With an army you can build towns, raid sinkholes or towns to ultimately form the world to your will (or just try to survive). Then again, you may decide an army is unnecessary and grind your way to be the most powerful being that ever existed. It is up to you the player to decide the outcome of the story.

Features

  • Massive scale battles (thousands of AI)
  • Real time with tiled graphics.
  • Extremely mod-able via XML files
  • Procedurally generated random worlds, NPC towns and dungeons.
  • Challenging artificial intelligence: grouping, morale, flanking and other tactics (when leadership present)
  • Player driven economy

Development platform

  • Programming language is C++
  • libtcod is the framework library
  • tinyxml is used to read and write to the XML data files
  • code::blocks is the IDE

Related links