Difference between revisions of "Lords of DarkHall"

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(Fixed a bit and added the download link)
 
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{{game-beta|name = Lords of DarkHall
{{game-defunct|name = Lords of DarkHall
|developer = [[Brigand]]
|developer = [[Brigand]]
|influences = [[NetHack]]
|influences = [[NetHack]]
|theme = Fantasy
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
|released = September 18 2007
|released = 2007 Sep 18
|relver = ?
|updated = 2009 Oct 1
|updver = 1.3.31
|language = [[Visual Basic]] 6
|language = [[Visual Basic]] 6
|platforms = [[Windows]]
|platforms = [[Windows]]
|licensing = Freeware
|licensing = Freeware
|interface = [[Graphical tiles]]
|interface = [[Graphical tiles]]
|site = http://lordsofdarkhall.weebly.com/
|site = removed
|length = Unknown
|length = Unknown
}}
}}
Lords of DarkHall is a hack and slash type roguelike set in the recently redicovered ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall will ultimately strive to create a persistant, yet randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic fantasy quest. DarkHall will attempt to differentiate it's self with some lesser used features in a roguelike, such as a skill tree, free form classes, crafting, and nary an elf or dwarf in sight. Many features are planned, and the basic engine is fairly solid, with around 20 skills in place, and several different randomized level types. In addition, special, non randomized levels appear in the game, and both a quest and a random game type are planned, with randomized and static quests.  
 
Note: The game is no longer in development, and I have since removed the website.
 
 
 
Lords of DarkHall is a hack and slash type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic hack and slash fantasy quest. DarkHall differentiates its self with some lesser used features in a roguelike, such as a skill tree, free form classes, and nary an elf or dwarf in sight. In addition, special, non randomized levels appear in the game.
 
Considered essentially finished, LoD provided the author with valuable experience for his next roguelike project, [[Solstice]].


Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.)
Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.)
== Links ==
The archived copy of the game - http://web.archive.org/web/20170402040953/http://lordsofdarkhall.weebly.com/uploads/1/7/1/9/171935/lords_of_darkhall_v1_3_31.zip

Latest revision as of 16:00, 31 July 2020

Lords of DarkHall
Defunct Game
Developer Brigand
Theme Fantasy
Influences NetHack
Released 2007 Sep 18 (?)
Updated 2009 Oct 1 (1.3.31)
Licensing Freeware
P. Language Visual Basic 6
Platforms Windows
Interface Graphical tiles
Game Length Unknown
[removed Official site of Lords of DarkHall]

Note: The game is no longer in development, and I have since removed the website.


Lords of DarkHall is a hack and slash type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic hack and slash fantasy quest. DarkHall differentiates its self with some lesser used features in a roguelike, such as a skill tree, free form classes, and nary an elf or dwarf in sight. In addition, special, non randomized levels appear in the game.

Considered essentially finished, LoD provided the author with valuable experience for his next roguelike project, Solstice.

Darkhall is distributed free of charge, with only the stipulation that the game .EXE remains unedited (users are free to alter the configurable monster and item definitions.)

Links

The archived copy of the game - http://web.archive.org/web/20170402040953/http://lordsofdarkhall.weebly.com/uploads/1/7/1/9/171935/lords_of_darkhall_v1_3_31.zip