Difference between revisions of "Lords of DarkHall"

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|theme = Fantasy
|theme = Fantasy
|released = September 18 2007
|released = September 18 2007
|updated = October 17 2007 ([http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/d8a1668b192c8668/fa8737b0fbb6bfc8#fa8737b0fbb6bfc8 1.1.2])
|updated = December 17 2007 ([http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/d8a1668b192c8668/fa8737b0fbb6bfc8#fa8737b0fbb6bfc8 1.1.2])
|language = [[Visual Basic]] 6
|language = [[Visual Basic]] 6
|platforms = [[Windows]]
|platforms = [[Windows]]
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|length = Unknown
|length = Unknown
}}
}}
Lords of DarkHall is a new roguelike in active developement. Players can choose a class, gender, alignment and stats. They then battle through locations including dungeons and forests.
Lords of DarkHall is (currently) a basic hack and slash adventure set in the recently redicovered ruins of DarkHall manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall will ultimately strive to create a persistant, randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic fantasy quest. DarkHall will attempt to differentiate it's self with some lesser used features in a roguelike, such as a skill tree, free form classes, crafting, and nary an elf or dwarf in sight. Many features are planned, and the basic engine is fairly solid, with around 20 skills in place, and several different randomized level types.

Revision as of 21:23, 17 December 2007

Lords of DarkHall
Beta Project
Developer Brigand
Theme Fantasy
Influences NetHack
Released September 18 2007
Updated December 17 2007 (1.1.2)
Licensing Freeware
P. Language Visual Basic 6
Platforms Windows
Interface Graphical tiles
Game Length Unknown
Official site of Lords of DarkHall


Lords of DarkHall is (currently) a basic hack and slash adventure set in the recently redicovered ruins of DarkHall manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall will ultimately strive to create a persistant, randomized world, where players descend deep into the ruins collecting treasure and slaying monsters - your basic fantasy quest. DarkHall will attempt to differentiate it's self with some lesser used features in a roguelike, such as a skill tree, free form classes, crafting, and nary an elf or dwarf in sight. Many features are planned, and the basic engine is fairly solid, with around 20 skills in place, and several different randomized level types.