Difference between revisions of "Lost Labyrinth"

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|released = 2001
|released = 2001
|relver = ?
|relver = ?
|updated = Sep 21, 2010
|updated = Oct  4, 2010
|updver = 4.2.1
|updver = 4.3.0
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[BlitzMax]],[[PureBasic]]
|language = [[BlitzMax]],[[PureBasic]]
Line 49: Line 49:
== Versions and platforms ==
== Versions and platforms ==
First version was released in [[2001]]. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006,<br/><br/>
First version was released in [[2001]]. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006,<br/><br/>
and 4.2.1 (Linux+Windows/PureBasic), dating from September 21, 2010.
and 4.3.0 (Linux+Windows/PureBasic), dating from October 4, 2010.


== See also ==
== See also ==

Revision as of 20:16, 4 October 2010

Lost Labyrinth
Stable game
Developer Frank Malota, Markus Doebele
Theme Fantasy
Influences Hack, Return of Heracles
Released 2001 (?)
Updated Oct 4, 2010 (4.3.0)
Licensing GPL
P. Language BlitzMax,PureBasic
Platforms Linux, Windows
Interface Graphical tiles, Keyboard, Mouse, Joystick, Gamepad
Game Length short
Official site of Lost Labyrinth
Lost Labyrinth is a coffeebreak roguelike


Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.

Description

Lost Labyrinth features:

  • "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
  • digital sound effects
  • immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
  • game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
  • labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
  • the labyrinth starts small and gets larger with each new dungeon level
  • the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
  • randomly placed special levels (goblin caves, lava caverns, underground forest...)
  • the light source of the character determines the size of the visible (scrolling) part of the labyrinth
  • recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
  • collect the 9 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
  • online highscore list
  • multiplayer mode with up to 4 players on the same machine (control via keyboard, mouse, and/or joystick)
  • English,German and Spanish language available
  • freeware, open source (GPL)

03eb2ad90c2f08.gif
Old Lost Labyrinth screenshot

041fded4e3a35b.gif
Character creation (Old Lost Labyrinth)

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The Great Forest

trader.jpg
Merchant (New Lost Labyrinth)

Versions and platforms

First version was released in 2001. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006,

and 4.3.0 (Linux+Windows/PureBasic), dating from October 4, 2010.

See also

Related topics

Related links