Difference between revisions of "Lost Labyrinth"

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'''''Lost Labyrinth''''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes.
{{game-stable| name = Lost Labyrinth
|developer = [[Frank Malota, Markus Doebele, Bernd Edler, Johan Jansen]]
|theme = Fantasy
|influences = [[Hack]], [[Return of Heracles]]
|released = 2001
|relver = ?
|updated = July 24, 2015
|updver = Lost Labyrinth 5.3.1
|licensing = [[GPL]]
|language = [[BlitzMax]],[[PureBasic]]
|platforms = [[Linux]], [[Windows]]
|interface = [[Tiles|Graphical tiles]], [[Keyboard]], [[Mouse]], [[Joystick]], [[Gamepad]]
|length = short
|site = http://www.lostlabyrinth.com
}}{{coffeebreak}}
'''Lost Labyrinth''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes. The more up-to-date enhanced edition of this game is called [[Lost Labyrinth DX]].


== Description ==
== Description ==
''Lost Labyrinth'' features:
''Lost Labyrinth'' features:


Line 11: Line 27:
* the labyrinth starts small and gets larger with each new dungeon level
* the labyrinth starts small and gets larger with each new dungeon level
* the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
* the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
* randomly placed special levels (goblin caves, lava caverns, underground forest..)
* randomly placed special levels (goblin caves, lava caverns, underground forest...)
* the light source of the character determines the size of the visible (scrolling) part of the labyrinth
* the light source of the character determines the size of the visible (scrolling) part of the labyrinth
* recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
* recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
* currently no game ending; the dungeon is endlessly deep and gets increasingly more difficult the deeper it gets
* collect the 9 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
* online high score list
* online highscore list
* four difficulty levels
* multiplayer mode with up to 4 players on the same machine (control via keyboard, mouse, and/or joystick)
* english and german language available
* save and load the game at any time - since 5.0.0 you can chose permadeath mode too
* English, German, Spanish, Norwegian, Hungarian and Chinese language available
* freeware, open source (GPL)
* freeware, open source (GPL)
<center>
 
http://laby.toybox.de/img2/03eb2ad90c2f08.gif<br/>
http://lostlabyrinth.com/content/images/titelscreen.jpg<br/>
Old ''Lost Labyrinth'' screenshot
Main menu screen
</center>
<br/><br/>
http://lostlabyrinth.com/content/images/archipelago.jpg<br/>
Archipelago of the Ancients
<br/><br/>
http://www.lostlabyrinth.com/content/images/trader.jpg<br/>
Merchant


== Versions and platforms ==
== Versions and platforms ==
First version was released in [[2001]]. Lastest version is 4.010e, dating from May 18, 2005, available for Windows and Linux.
First version was released in [[2001]]. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006,<br/><br/>
and 5.3.1 (Linux+Windows/PureBasic), dating from July 24, 2015.
 
[[Lost Labyrinth DX]] (enhanced edition) was first released 26th of August 2018 version 1.0.0 (Windows/Linux/MacOS X).


== See also ==
== See also ==
Line 33: Line 58:


=== Related links ===
=== Related links ===
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage]
* [http://www.lostlabyrinth.com New Lost Labyrinth Homepage (Windows+Linux/PureBasic version)]
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage (Windows/BlitzBasic version)]
* [https://www.labydx.com/index.html Lost Labyrinth DX Homepage (Windows/Linux/MacOS X enhanced edition version)]


[[Category:Coffeebreak roguelikes]] [[Category:Stable games]]
[[Category:Featured Roguelikes]]

Latest revision as of 09:10, 4 September 2018

Lost Labyrinth
Stable game
Developer Frank Malota, Markus Doebele, Bernd Edler, Johan Jansen
Theme Fantasy
Influences Hack, Return of Heracles
Released 2001 (?)
Updated July 24, 2015 (Lost Labyrinth 5.3.1)
Licensing GPL
P. Language BlitzMax,PureBasic
Platforms Linux, Windows
Interface Graphical tiles, Keyboard, Mouse, Joystick, Gamepad
Game Length short
Official site of Lost Labyrinth
Lost Labyrinth is a coffeebreak roguelike


Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes. The more up-to-date enhanced edition of this game is called Lost Labyrinth DX.

Description

Lost Labyrinth features:

  • "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
  • digital sound effects
  • immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
  • game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
  • labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
  • the labyrinth starts small and gets larger with each new dungeon level
  • the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
  • randomly placed special levels (goblin caves, lava caverns, underground forest...)
  • the light source of the character determines the size of the visible (scrolling) part of the labyrinth
  • recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
  • collect the 9 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
  • online highscore list
  • multiplayer mode with up to 4 players on the same machine (control via keyboard, mouse, and/or joystick)
  • save and load the game at any time - since 5.0.0 you can chose permadeath mode too
  • English, German, Spanish, Norwegian, Hungarian and Chinese language available
  • freeware, open source (GPL)

titelscreen.jpg
Main menu screen

archipelago.jpg
Archipelago of the Ancients

trader.jpg
Merchant

Versions and platforms

First version was released in 2001. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006,

and 5.3.1 (Linux+Windows/PureBasic), dating from July 24, 2015.

Lost Labyrinth DX (enhanced edition) was first released 26th of August 2018 version 1.0.0 (Windows/Linux/MacOS X).

See also

Related topics

Related links