Difference between revisions of "Lost Labyrinth"

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Lost Labyrinth is a graphical roguelike for Windows and Linux OS with the following distinct features:
'''''Lost Labyrinth''''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes.


<ul>
== Description ==
<li>"Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations</li>
''Lost Labyrinth'' features:
<li>digital sound effects</li>
<li>immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy</li>
<li>game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")</li>
<li>labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)</li>
<li>the labyrinth starts small and gets larger with each new dungeon level</li>
<li>the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)</li>
<li>randomly placed special levels (goblin caves, lava caverns, underground forest..)</li>
<li>the light source of the character determines the size of the visible (scrolling) part of the labyrinth</li>
<li>recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting</li>
<li>currently no game ending; the dungeon is endlessly deep and gets increasingly more difficult the deeper it gets</li>
<li>online high score list</li>
<li>four difficulty levels</li>
<li>english and german language available</li>
<li>freeware, open source (GPL)</li>
</ul>


Homepage: [http://laby.toybox.de?sprache=1 http://laby.toybox.de?sprache=1]
* "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
* digital sound effects
* immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
* game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
* labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
* the labyrinth starts small and gets larger with each new dungeon level
* the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
* randomly placed special levels (goblin caves, lava caverns, underground forest..)
* the light source of the character determines the size of the visible (scrolling) part of the labyrinth
* recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
* currently no game ending; the dungeon is endlessly deep and gets increasingly more difficult the deeper it gets
* online high score list
* four difficulty levels
* english and german language available
* freeware, open source (GPL)
<center>
http://laby.toybox.de/img2/03eb2ad90c2f08.gif<br/>
Old ''Lost Labyrinth'' screenshot
</center>


Old screenshot:
== Versions and platforms ==
http://laby.toybox.de/img2/03eb2ad90c2f08.gif
First version was released in [[2001]]. Lastest version is 4.010e, dating from May 18, 2005, available for Windows and Linux.
[[Category:Stable games]]
 
== See also ==
 
=== Related topics ===
* [[Stable games]]
 
=== Related links ===
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage]
 
[[Category:Coffeebreak roguelikes]] [[Category:Stable games]]

Revision as of 18:38, 25 May 2005

Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.

Description

Lost Labyrinth features:

  • "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
  • digital sound effects
  • immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
  • game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
  • labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
  • the labyrinth starts small and gets larger with each new dungeon level
  • the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
  • randomly placed special levels (goblin caves, lava caverns, underground forest..)
  • the light source of the character determines the size of the visible (scrolling) part of the labyrinth
  • recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
  • currently no game ending; the dungeon is endlessly deep and gets increasingly more difficult the deeper it gets
  • online high score list
  • four difficulty levels
  • english and german language available
  • freeware, open source (GPL)

03eb2ad90c2f08.gif
Old Lost Labyrinth screenshot

Versions and platforms

First version was released in 2001. Lastest version is 4.010e, dating from May 18, 2005, available for Windows and Linux.

See also

Related topics

Related links