http://roguebasin.com/index.php?title=MAGE_Against_Generic_Enchantments&feed=atom&action=historyMAGE Against Generic Enchantments - Revision history2024-03-29T10:07:46ZRevision history for this page on the wikiMediaWiki 1.36.0http://roguebasin.com/index.php?title=MAGE_Against_Generic_Enchantments&diff=51707&oldid=prevJeffLait: Created page with "{{game-7drl| name = MAGE Against Generic Enchantments |developer = Jeff Lait |theme = dungeon crawl |influences = Nethack |released = 2022 |updated = 2022 (7drl) |language..."2022-03-13T05:54:02Z<p>Created page with "{{game-7drl| name = MAGE Against Generic Enchantments |developer = <a href="/index.php/Jeff_Lait" title="Jeff Lait">Jeff Lait</a> |theme = dungeon crawl |influences = Nethack |released = 2022 |updated = 2022 (7drl) |language..."</p>
<p><b>New page</b></p><div>{{game-7drl| name = MAGE Against Generic Enchantments<br />
|developer = [[Jeff Lait]]<br />
|theme = dungeon crawl<br />
|influences = Nethack<br />
|released = 2022<br />
|updated = 2022 (7drl)<br />
|language = [[Cpp|C++]]<br />
|platforms = Linux, Windows<br />
|genre = fantasy<br />
|site = http://www.zincland.com/7drl/mage<br />
|licensing = open source (BSD), freeware<br />
|interface = [[Graphical tiles]] (which are of characters!), Keyboard, Test To Speech<br />
|length = one to two hours<br />
}}<br />
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== About ==<br />
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You were a mage enrolled in the prestigious MAGE academy. This academy's recursive acronym is Mage Against Generic Enchantment. The founding principle is a rejection of boring magic that can be tamed by orthogonal rules. Each spell should have its own unique charm unrelated to other magic.<br />
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It didn't take long to discover the academy was a scam. The same boring rules underlie their magic as the rest of the multiverse, except they've hidden the connections behind thick layers of obfuscation.<br />
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Escape is not so easy, however, for they've placed the academy on the top of a tall tower. The lower levels are all inhabited by monsters that make short work of students that try to leave without a gate spell.<br />
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== Unique/rare features ==<br />
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Many consider a grid based map part of the definition of a roguelike. And I wouldn't argue the point. But does the map have to be visible?<br />
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MAGE eliminates the use of text-as-graphics and instead communicates with you solely with a message stream. On Windows you can use the built-in Text To Speech and play without a monitor! But the intent is to not build a MUD - underneath is a very traditional grid-based roguelike with all the tactical positioning you are used to.<br />
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And if it proves too much, you turn the map back on again.<br />
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== Versions and platforms ==<br />
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MAGE is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]].<br />
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== Game related links ==<br />
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* [http://www.zincland.com/7drl/mage Homepage]<br />
[[Category:Open source]]</div>JeffLait