Difference between revisions of "MIDP RL"

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|influences =  
|influences =  
|released = September 2008
|released = September 2008
|updated =  
|updated = September 22, 2008
|licensing = Freeware, closed source
|licensing = Freeware, closed source
|language = Java (J2ME MIDP2)
|language = Java (J2ME MIDP2)

Revision as of 06:04, 22 September 2008

MIDP RL
Alpha Project
Developer Devilbuddy
Theme Fantasy
Influences
Released September 2008
Updated September 22, 2008
Licensing Freeware, closed source
P. Language Java (J2ME MIDP2)
Platforms J2ME MIDP2 handsets
Interface Tiles, joystick
Game Length N/A
Official site of MIDP RL


About

A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.

Features

  • Tile engine
  • Random level generator
  • Raycasting FOV
  • Monsters
  • Hand to hand combat
  • Ranged attacks
  • Items
  • Time system
  • Ladders up/down


Known issues

  • Ranged attacks do not check if the aim path is obstructed.
  • FOV artefacts
  • Monsters have stupid AI

Controls

  • Joystick to move
  • Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
  • Left soft-key to toggle between game and stats-screen

Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).