Difference between revisions of "MIDP RL"

From RogueBasin
Jump to navigation Jump to search
m
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|influences =  
|influences =  
|released = September 2008
|released = September 2008
|updated = September 22, 2008
|updated = October 24, 2008
|licensing = Freeware, closed source
|licensing = [[Freeware]], [[Closed Source]]
|language = Java (J2ME MIDP2)
|language = [[Java]] (J2ME MIDP2)
|platforms = J2ME MIDP2 handsets
|platforms = J2ME MIDP2 handsets
|interface = Tiles, joystick
|interface = Tiles, joystick/keypad
|length = N/A
|length = N/A
|site = http://midprl.atspace.com
|site = http://midprl.atspace.com
Line 16: Line 16:


A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]].
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]].
Almost a complete game now. The second level you enter will be a boss level.
==Changelog==
===Version 0.0.3===
Getting closer to something more playable now...
* Added version to main menu screen
* Two weapon slots - one close combat and one ranged weapon
* Leveling up (nothing happens when you do though, just level increase)
* Added new item-type - Projectile (will be used for arrows etc.)


==Features==
==Features==


* Tile engine
* Tile engine
* Random level generator
* Random level generator
* Raycasting FOV
* Raycasting FOV
Line 26: Line 40:
* Ranged attacks
* Ranged attacks
* Items
* Items
* Chests
* Time system
* Time system
* Ladders up/down
* Ladders up/down
* Console with text describing actions
* Save/load
* Boss level




==Known issues==
==Known issues==


* Ranged attacks do not check if the aim path is obstructed.
* FOV artefacts
* FOV artefacts
* Monsters have stupid AI
* Monsters have stupid AI
Line 38: Line 55:
==Controls==
==Controls==


* Joystick to move
* Joystick or numeric keypad to move (move diagonally using numeric keypad)
* Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
* Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
* Left soft-key to toggle between game and stats-screen
* Left soft-key to toggle between game and in-game-menu
* When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use
 
 


Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).
Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).
[[Category:handheld roguelikes]]

Latest revision as of 10:39, 26 March 2009

MIDP RL
Alpha Project
Developer Devilbuddy
Theme Fantasy
Influences
Released September 2008
Updated October 24, 2008
Licensing Freeware, Closed Source
P. Language Java (J2ME MIDP2)
Platforms J2ME MIDP2 handsets
Interface Tiles, joystick/keypad
Game Length N/A
Official site of MIDP RL


About

A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.

Almost a complete game now. The second level you enter will be a boss level.

Changelog

Version 0.0.3

Getting closer to something more playable now...

  • Added version to main menu screen
  • Two weapon slots - one close combat and one ranged weapon
  • Leveling up (nothing happens when you do though, just level increase)
  • Added new item-type - Projectile (will be used for arrows etc.)


Features

  • Tile engine
  • Random level generator
  • Raycasting FOV
  • Monsters
  • Hand to hand combat
  • Ranged attacks
  • Items
  • Chests
  • Time system
  • Ladders up/down
  • Console with text describing actions
  • Save/load
  • Boss level


Known issues

  • FOV artefacts
  • Monsters have stupid AI

Controls

  • Joystick or numeric keypad to move (move diagonally using numeric keypad)
  • Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
  • Left soft-key to toggle between game and in-game-menu
  • When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use


Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).