Difference between revisions of "Mage Guild"

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{{game-beta| name = Mage Guild
{{game-stable| name = Mage Guild
|developer = Nahjor
|developer = Nahjor
|theme = [[fantasy]]
|theme = [[fantasy]]
|influences = [[NetHack]]
|influences = [[NetHack]]
|status = beta
|released = Apr 03, 2008
|released = 2008 Apr 03
|relver = ?
|updated = 2008 Sept 08
|updated = Jul 20, 2010
|updver = 2.0
|licensing = freeware
|licensing = freeware
|language = [[C#]]
|language = [[C Sharp | C#]]
|platforms = .Net
|platforms = .Net, Mono
|interface = tiles or graphical ASCII, keyboard
|interface = tiles or graphical ASCII, keyboard
|length = 6 hours?
|length = 6 hours?
|site = http://glistenimages.com/Lukos/lukosMageGuild.htm
|site = http://web.archive.org/web/20160312005831/http://lukossoftware.com/node/8
}}
}}


Mage Guild is a new game by Nahjor of [http://glistenimages.com/Lukos/lukosHome.htm Lukos Software].
''Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you're very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild.''


Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.


The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.


The newest version is 0.7.3.
Mage Guild is a game by Nahjor of Lukos Software. The goal is for the player to get through 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.
 
The newest version is 2.0.3 and the game is unfortunately no longer developed. While the official site of Lukos Software was abandoned, the game can still be downloaded from the Internet Archive backup [http://web.archive.org/web/20160312005831/http://www.lukossoftware.com/Downloads/MageGuildv2.0.3.zip here].
 
== Features ==
 
The game features both ASCII mode and tile graphics, and can boast the following unique features and mechanics:
 
* 50 highly distinct spells divided into 5 spell schools,
* a leveling system based on progress through the dungeon rather than kills,
* a good degree of flexibility with character building,
* an alchemy system in which nearly any two items can be combined in some useful way,
* a map editor for creating and sharing custom creatures and maps.
 
[[Category:Featured Roguelikes]]

Latest revision as of 15:58, 4 March 2017

Mage Guild
Stable game
Developer Nahjor
Theme fantasy
Influences NetHack
Released Apr 03, 2008 (?)
Updated Jul 20, 2010 (2.0)
Licensing freeware
P. Language C#
Platforms .Net, Mono
Interface tiles or graphical ASCII, keyboard
Game Length 6 hours?
Official site of Mage Guild


Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you're very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild.


Mage Guild is a game by Nahjor of Lukos Software. The goal is for the player to get through 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.

The newest version is 2.0.3 and the game is unfortunately no longer developed. While the official site of Lukos Software was abandoned, the game can still be downloaded from the Internet Archive backup here.

Features

The game features both ASCII mode and tile graphics, and can boast the following unique features and mechanics:

  • 50 highly distinct spells divided into 5 spell schools,
  • a leveling system based on progress through the dungeon rather than kills,
  • a good degree of flexibility with character building,
  • an alchemy system in which nearly any two items can be combined in some useful way,
  • a map editor for creating and sharing custom creatures and maps.