Difference between revisions of "Magog"

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(Added initial project page)
 
(Updated development status)
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{{game-talkie | name = Magog
{{game-alpha | name = Magog
|developer = [[Risto Saarelma]]
|developer = [[Risto Saarelma]]
|theme = fantasy
|theme = fantasy
Line 8: Line 8:
|interface = Tiles
|interface = Tiles
|length = Short
|length = Short
|site =  
|site = https://github.com/rsaarelm/magog
}}
}}


It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.
It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.

Revision as of 11:53, 10 September 2011

Magog
Alpha Project
Developer Risto Saarelma
Theme fantasy
Influences
Released {{{released}}}
Updated {{{updated}}}
Licensing BSD
P. Language Factor
Platforms Linux, Windows
Interface Tiles
Game Length Short
Official site of Magog


It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.