Difference between revisions of "Melee"

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Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in  many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor.
Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in  many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor.
Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat.


[[Category:Combat]]
[[Category:Combat]]

Revision as of 08:43, 5 January 2009

Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage can be reduced by worn armor.

Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat.