Monster attacks

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The content of your game is very important once you overcome the minor technical problems of writing the engine. ;) I'd say that a lerge number of interesting and distinct monster kinds makes for a very large part of a good roguelike game. And one of the most obvious things that differs the monsters are their special attacks and their effects.

The list is not supposed to be a list of all attack effects possible in a roguelike, nor a list of attack effects that every roguelike should have. It's supposed to serve as an inspiration for your own ideas.

  • Hit -- Just your standard 'substract an amount of hp' attack.
* Wound -- Create a wound with long-term effect, ie. bleeding.
* Push back -- The pc is pushed back by the force of attack.
* Grab -- The pc can't move away from the monster.
* Paralyze -- The pc can't do anything for several turns.
* Sleep -- Like Paralyze, but it ends when pc is attacked.
* Teleport -- The pc is teleported into random place.
* Electric shock -- The attack ignores any metal armor.
* Corrode -- Attack can damage metal armor.
* Acid attack -- Attack can damage any armor.
* Torch -- The pc is set on fire.
* Fire attack -- Can damage scrolls/books/potions.
* Fear -- The pc becomes afraid.
* Confuse -- The pc moves around randomly.
* Blind -- The pc becomes blind for some turns.
* Steal -- The monsters takes an item from pc's inventory.
* Pickpocket -- The monsters takes some gold from pc's inventory.
* Sticky curse -- One piece of pc's equipment becomes sticky-cursed.
* Disarm -- Makes pc drop his weapon.
* Drain stat -- Lowers one of pc's statistics.
* Permanent drain stat -- Lowers one of pc's statistics permanently.
* Drain level -- Lowers pc's experience.
* Silence -- The pc can't cast any spells for a number of turns.
* Dispel -- Removes any magical effects from pc.
* Energize -- Restores pc's mana.
* Heal -- Restores pc's (and maybe other monster's) hp.
* Trap -- Creates a trap.
* Clone -- Creates a copy of the monster.
* Mimic -- Makes the monster look/behave/have stats like the pc.
* Amnesia -- Causes amnesia.
* Steal spell -- Makes the pc forget one spell and gives it to the monster.
* Summon -- Summons monsters.
* Krezus curse -- Turns an item into gold.
* Basilisk stare -- Turns an item/pc into rock.
* Shoot -- Standard ranged attack.
* Poison -- A stat of the pc decrease for some time.
* Polymorph -- Targeted at other mosnters, changes their kind.
* Teleport from -- Monster teleports away from the pc.
* Teleport to -- Monster teleports to a sqare next to the pc.
* Teleport to self -- The PC is teleported to a square beside the monster.
* Darkness -- Makes the squares around pc dark.
* Light -- Makes the squares around pc lit.
* Earthquake -- Damages all creatures around.
* Hunt -- The monster can attack another monster of specific kind and heal by killing it.
* Aggravate -- Makes all the monsters around come here.
* Stun -- Makes the pc unable to fight for the next turn.
* Tumble down -- Makes the pc unable to walk for the next turn.
* Idle -- No attack at all.
* Suicide -- Kills the monster.
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
* Madness -- Scares the target and drives it insane.
* Disease -- Prevents health regeneration, possibly other effects too. Spreads by proximity.
* Seduce -- Makes the pc take off his armor.
* Charm -- Makes the pc unable to attack the monster.
* Rise dead -- Creates zombies from monster corpses.
* Make hungry -- Makes the pc hungrier.
* Drain magic -- Decreases magical pluses, turns scrolls into empty scrolls, potions into potions of water.
* Drain power -- Decreases pc's mana.
* Switch places -- Switches places of pc and monster.
* Slow -- the player isn't paralized but acts slower
* good music -- increases the stats of all nearby friendly monsters
* bad music -- damages and stuns the target. See sound attack :)
* Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
* Time warp -- time clocks back at the point where the player entered the level
* Phase out -- target disapears completly for a short time. No other adverse effects.
* Throw buddy -- monster takes a smaller buddy and throws it at target. Both projectile and target takes damage
* Fart bomb -- damages all creatures nearby every turn, for several turns.
* Breathe fire -- damages monsters, say on 3 squares in a given direction.
* Turn -- Turn the pc into a chicken (or something else) - he keeps his HP, but can't attack.
* Wind - creates some kind of tornado that takes monsters and objects with it in some direction
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