Difference between revisions of "Moria"

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m (First public release was 1987-10-26 as stated in the CHANGELOG)
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== Related links ==
== Related links ==


* [http://umoria.org Umoria.og]: Windows and macOS executables for v5.7, information, and links to source code.
* [http://www.remarque.org/~grabiner/moria.html David Grabiner's Moria Page]
* [http://www.remarque.org/~grabiner/moria.html David Grabiner's Moria Page]
* [http://beej.us/moria/ Beej's Moria Page]
* [http://beej.us/moria/ Beej's Moria Page]

Revision as of 22:35, 14 March 2017

Moria
Major Roguelike
Developer Robert Alan Koeneke, James E. Wilson, others
Theme fantasy
Influences Rogue
Released 1983
Updated 2008, v5.6
Licensing GPL v2
P. Language C, Pascal
Platforms Linux, MS-DOS, Mac Classic, Atari ST, Amiga, *NIX
Interface ASCII, Keyboard
Game Length 50+ Hours not unusual
Official site of Moria


Moria, first released in 1983, is one of the earliest clones of Rogue. In 1987 it was rewritten in the C language and released as Umoria. Although this was originally a port, it can very much be considered a continuation of the Moria game.

Description

Written by Robert Alan Koeneke, Moria was based on J.R.R. Tolkien's The Lord of the Rings, where the player has to go down in to the mines of Moria and defeat the Balrog to win the game.

This game was the first roguelike to have a "Town" level, where you may buy your weapons, armor, spell books, potions, and various other item to help you on your quest. The game world is "The Dungeons (or Mines) of Moria", and although the name comes from the world of Tolkien, there is little that the game shares with the books. In the deepest level, you must find and defeat the Balrog. This is a hard quest for which you must prepare with the proper equipment and character enhancement items. It is not unusual for a game win to take over 50 hours.

It was the first open source roguelike, which made it possible for it to be ported to many different computer platforms, in a time when that was hard to achieve. Although the game is not as popular as it once was, it is still considered a major Roguelike.

Original Development

Robert Alan Koeneke became hooked on "Rogue" while at the University of Oklahoma. Around 1981 he got a job in a new department where the game wasn't available, so he decided to write his own Rogue game written in Basic and called it Moria Beta 1.0. In 1983 he enrolled in a Pascal operating systems class and that summer finished Moria 1.0, rewritten in VMS Pascal. In 1985 he started sending out the source code to other Universities, and it was during this time that the game became popular.

Koeneke was working on Moria 5.0, which was an almost complete rewrite with interesting features like streams, lakes and new weapons. It was, however, never released. A different version called Moria UB 5.0 appeared at the University at Buffalo; this is the last VMS version ever, and is often called VMS Moria 5.0.

The last official "Koeneke" Moria, v4.7, was released in 1987.

Legacy

The release of the source code allowed Moria to survive its VMS origins. After the creation of Umoria (moving to the C language), the game became available on many different computer platforms such as DOS, Amiga and Atari ST, and also spawned many variants, with the most successful being Angband.

It is also known to have been an inspiration for the first commercially successful Roguelike, Diablo.

Related topics

Variants

Related links