Difference between revisions of "Moria"

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(Finally, my chance to edit the Moria page! Change UMoria -> Umoria; add two interesting links. Latest version is 4.8, not 4.7?)
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|theme = fantasy
|theme = fantasy
|released = 1983
|released = 1983
|updated = 1987?
|updated = 1987
|status = [[Stable]] v4.7?
|status = [[Stable]] v4.7
|language = [[Pascal]]
|language = [[Pascal]]
|platforms = ?
|platforms = ?
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|length = ?
|length = ?
}}
}}
'''Moria''', first released in [[1983]], is one of the earliest clones of [[Rogue]].
'''Moria''', first released in [[1983]], is one of the earliest clones of [[Rogue]].


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In the deepest level, you must find and destroy the [[Balrog]]. This is a hard quest for which you must prepare with the proper equipment and character enhancement items.
In the deepest level, you must find and destroy the [[Balrog]]. This is a hard quest for which you must prepare with the proper equipment and character enhancement items.


The last official Moria (4.7) was released in 1987. Its creator was working in Moria 5.0, which was an almost complete remake with interesting features like streams, lakes and new weapons. It was, however, never released.
== Versions and platforms ==
 
Moria was written by [[Robert Alan Koeneke]] in 1983, in VMS Pascal. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in [[1985]]. The last official Moria (4.7) was released in 1987, except that some archive sites carry a 4.8 from 1989.
The open source nature of Moria allowed it to survive, and after the creation of [[UMoria]] in 1988 (which moved the language to [[C]]) the game spawned many variants, of which [[Angband]] and the later [[Band|Bands]] are the most popular.


== Versions and platforms ==
Koeneke was working in Moria 5.0, which was an almost complete remake with interesting features like streams, lakes and new weapons. It was, however, never released. A different version called UB Moria 5.0 appeared at the University at Buffalo; this is the last VMS version ever, and is often called VMS Moria 5.0.
Moria was written by [[Robert Alan Koeneke]] in 1983, in VMS Pascal. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in [[1985]]. Last version he made was v4.7 in 1987.


After being ported to C by various people, Moria became available on many platforms, such as Unix (UMoria), DOS, Amiga, etc.
The availability of source code allowed Moria to survive. After the creation of a Unix version, [[Umoria]], in 1988 (which moved the language to [[C]]), the game became available on many platforms (DOS, Amiga, and others) and also spawned many variants, of which [[Angband]] and the later [[Band]]s are the most popular.


== Legacy ==
== Legacy ==
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== Related links ==
== Related links ==
* [http://www-math.bgsu.edu/~grabine/moria.html David Grabiner's Moria Page]
* [http://users.tkk.fi/~eye/roguelike/moria.html The Dungeons of Moria]
* [http://users.tkk.fi/~eye/roguelike/moria.html The Dungeons of Moria]
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria
* [http://groups-beta.google.com/group/rec.games.roguelike.angband/msg/6526ee37f9e09e1a?hl=en&lr=&ie=UTF-8&oe=UTF-8 Usenet article], where the author himself describes the origins of Moria
* Moria got its own dedicated newsgroup. It can be accessed through [http://groups-beta.google.com/group/rec.games.roguelike.moria/ Google groups].
* Moria got its own dedicated newsgroup. It can be accessed through [http://groups-beta.google.com/group/rec.games.roguelike.moria/ Google groups].
** [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions Latest rec.games.roguelike.moria FAQ]


[[Category:Major games]] [[Category:Moria|*]] [[Category:Stable games]]
[[Category:Major games]] [[Category:Moria|*]] [[Category:Stable games]]

Revision as of 03:43, 7 August 2006

Moria
Developer Robert Alan Koeneke
Theme fantasy
Influences Rogue
Status Stable v4.7
Released 1983
Updated 1987
Licensing copyleft source, freeware
P. Language Pascal
Platforms ?
Interface ASCII, Keyboard
Game Length ?
[{{{site}}} Official site of Moria]


Moria, first released in 1983, is one of the earliest clones of Rogue.

Description

Moria was based on J.R.R. Tolkien's The Lord of the Rings, and the player had to go down the mines of Moria and ultimately kill the Balrog to win the game.

Moria is one of the older roguelikes, writen in 1983 by Robert Alan Koeneke. It was the first Open Source roguelike, allowing it to run into different platforms in a time when that was hard to achieve.

Although the game is not as popular as it once was, it is still considered a major Roguelike.

This game was the first roguelike to have a "Town" level, where you may buy your weapons and armor, amongst many other things

The game world are "The Dungeons (or Mines) of Moria", and altough the name comes from the world of Tolkien, there is little that the game shares with the books.

In the deepest level, you must find and destroy the Balrog. This is a hard quest for which you must prepare with the proper equipment and character enhancement items.

Versions and platforms

Moria was written by Robert Alan Koeneke in 1983, in VMS Pascal. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in 1985. The last official Moria (4.7) was released in 1987, except that some archive sites carry a 4.8 from 1989.

Koeneke was working in Moria 5.0, which was an almost complete remake with interesting features like streams, lakes and new weapons. It was, however, never released. A different version called UB Moria 5.0 appeared at the University at Buffalo; this is the last VMS version ever, and is often called VMS Moria 5.0.

The availability of source code allowed Moria to survive. After the creation of a Unix version, Umoria, in 1988 (which moved the language to C), the game became available on many platforms (DOS, Amiga, and others) and also spawned many variants, of which Angband and the later Bands are the most popular.

Legacy

Due to releasing its source code, Moria was used by several variants, the most succesful being Angband.

Related topics

Related links