Difference between revisions of "Mysterious Space"

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|released = March 15th, 2014
|released = March 15th, 2014
|relver = 0.1.0
|relver = 0.1.0
|updated = April 25th, 2014
|updated = June 14th, 2017
|updver = 0.2.3
|updver = 0.10.2
|licensing = [[Closed Source]]
|licensing = [[Closed Source]] [[Commercial]]
|language = [[C#]]
|language = [[C Sharp|C#]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[Keyboard]] [[Gamepad]]
|interface = [[Keyboard]], [[Gamepad]], [[XBox 360 gamepad]]
|length = a few minutes to an hour
|length = a few minutes to an hour
|site = http://benmakesgames.itch.io/mysterious-space
|site = http://mysteriousspace.com
}}
}}


==Overview==
==Overview==
I know that "what makes a Rogue-like" is a topic of some debate, and I wanted to explore it for myself, by starting with a thoroughly un-Rogue-like game idea - an arcade-style space shooter - and making it as Rogue-like as possible.
Originally made for 7DRL 2014, Mysterious Space tasks you with delving deep into the ZZ-Omega sector to recover an important piece of information, and to return with that information in one piece.
 
In Mysterious Space, originally made for 7DRL 2014, you're tasked with delving deep into Sector ZZ-Omega-9 to recover an important piece of information, and to return with that information in one piece.


To get there, you'll have to stop at planets along the way to find much-needed fuel.
To get there, you'll have to stop at planets along the way to find much-needed fuel.


Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
 
<div style="clear:both;"></div>
==Features==
==Features==
<div style="float:right;">http://i.imgur.com/8HZfx9S.png</div>
<div style="float:right;">http://i.imgur.com/EvCicb8.png</div>
* Procedurally-generated planets, with tunnels and caves (feels Terraria-ish to me)
* Worlds of ice, forest, lava, and others! Plumb their procedurally-generated depths in search of fuel and other items!
* "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
* Local co-op, up to five players! (One player can use the keyboard; the others will need Xbox controllers.)
* A variety of enemies, each with unique movement patterns and ways to kill you
* "Alien Artifacts" and "Advanced Technology", analogous to potions and scrolls: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 5 seconds?
* Procedurally-generated weapons, shields, and armor to equip yourself with
* Various enemies, and a few mini-bosses, with distinct movement patterns/AI...
* Upgrade Parts, which you can collect and use to further customize your ship
* Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
* Procedurally-generated back-story for your ship
* Upgrade Parts, which you can collect and use to further customize your ship!
* Secret logs that reveal the lore of the world (galaxy? universe?)
* "Secret logs" that reveal the lore of the world (galaxy? universe?)
* Support for xbox-like gamepads, arrow key, and wasd
* Unlockable ships, and other components, offering different play-styles and optional challenges.


==Plans for the Future==
==Profits go to Charity==
* More enemies
The vast majority of profits are being donated to non-profit organizations, focusing on those that are interested in space, health, and education, including The Planetary Society, the Project for Awesome, and Games for Change. [https://mysteriousspace.com/donations/ A full list is available here.]
* More crazy weapons, shields, and armors
* More things to find and do on planets
* Unlockable ships (a la FTL)
* High score table/ship graveyard


==Websites==
==Websites==
* [http://store.steampowered.com/app/368700/ Steam page]
* [http://benmakesgames.itch.io/mysterious-space itch.io page]
* [http://benmakesgames.itch.io/mysterious-space itch.io page]
* [https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg My YouTube channel] where I post development update videos
* [http://mysteriousspace.com mysteriousspace.com] dev blog
* [https://www.youtube.com/channel/UCAaN0HHfuFIWHIHDfiIEitg YouTube channel] (update & gameplay videos)
 


http://i.imgur.com/5DUObCX.png


http://i.imgur.com/i8Hsrrq.png
[[Category:Commercial games]]

Latest revision as of 12:24, 17 August 2017

Mysterious Space
Stable game
Developer Ben Hendel-Doying
Theme Sci-fi action space shooter
Influences Rogue Crystal Quest
Released March 15th, 2014 (0.1.0)
Updated June 14th, 2017 (0.10.2)
Licensing Closed Source Commercial
P. Language C#
Platforms Windows
Interface Keyboard, Gamepad, XBox 360 gamepad
Game Length a few minutes to an hour
Official site of Mysterious Space


Overview

Originally made for 7DRL 2014, Mysterious Space tasks you with delving deep into the ZZ-Omega sector to recover an important piece of information, and to return with that information in one piece.

To get there, you'll have to stop at planets along the way to find much-needed fuel.

Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.

Features

EvCicb8.png
  • Worlds of ice, forest, lava, and others! Plumb their procedurally-generated depths in search of fuel and other items!
  • Local co-op, up to five players! (One player can use the keyboard; the others will need Xbox controllers.)
  • "Alien Artifacts" and "Advanced Technology", analogous to potions and scrolls: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 5 seconds?
  • Various enemies, and a few mini-bosses, with distinct movement patterns/AI...
  • Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
  • Upgrade Parts, which you can collect and use to further customize your ship!
  • "Secret logs" that reveal the lore of the world (galaxy? universe?)
  • Unlockable ships, and other components, offering different play-styles and optional challenges.

Profits go to Charity

The vast majority of profits are being donated to non-profit organizations, focusing on those that are interested in space, health, and education, including The Planetary Society, the Project for Awesome, and Games for Change. A full list is available here.

Websites


5DUObCX.png