http://roguebasin.com/index.php?title=NPC&feed=atom&action=historyNPC - Revision history2024-03-28T20:49:30ZRevision history for this page on the wikiMediaWiki 1.36.0http://roguebasin.com/index.php?title=NPC&diff=15667&oldid=prevPaulBlay at 06:38, 22 March 20092009-03-22T06:38:15Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:38, 22 March 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The term "NPC" stands for "[[non-player character]]" and comes from the most ancient days of [[Dungeons & Dragons]]. Anyone in the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual variously known as the Judge, Dungeon Master, Game Master, or many gimmicky titles in later games) would portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technically incorrectly, called [[artificial intelligence]]).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The term "NPC" stands for "[[non-player character]]" and comes from the most ancient days of [[Dungeons & Dragons]]. Anyone in the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual variously known as the Judge, Dungeon Master, Game Master, or many gimmicky titles in later games) would portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technically incorrectly, called [[artificial intelligence]]).</div></td></tr>
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</table>PaulBlayhttp://roguebasin.com/index.php?title=NPC&diff=15460&oldid=prevPaulBlay at 18:38, 21 March 20092009-03-21T18:38:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:38, 21 March 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The term "NPC" stands for "[[non-player character]]" and comes from the most ancient days of [[Dungeons & Dragons]]. Anyone in the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual variously known as the Judge, Dungeon Master, Game Master, or many gimmicky titles in later games) would portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technically incorrectly, called [[artificial intelligence]]).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The term "NPC" stands for "[[non-player character]]" and comes from the most ancient days of [[Dungeons & Dragons]]. Anyone in the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual variously known as the Judge, Dungeon Master, Game Master, or many gimmicky titles in later games) would portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technically incorrectly, called [[artificial intelligence]]).</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Articles]]</ins></div></td></tr>
</table>PaulBlayhttp://roguebasin.com/index.php?title=NPC&diff=14646&oldid=prevRdanhenry: without NPCs, who would PCs kill?2009-01-23T10:00:09Z<p>without NPCs, who would PCs kill?</p>
<p><b>New page</b></p><div>The term "NPC" stands for "[[non-player character]]" and comes from the most ancient days of [[Dungeons & Dragons]]. Anyone in the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual variously known as the Judge, Dungeon Master, Game Master, or many gimmicky titles in later games) would portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technically incorrectly, called [[artificial intelligence]]).</div>Rdanhenry