Difference between revisions of "NPPMoria"

From RogueBasin
Jump to navigation Jump to search
Line 10: Line 10:
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:


Current ports for Windows, MAC, and Linux OSs.  
* Current ports for Windows, MAC, and Linux OSs.  
Color  
* Color  
Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
* Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
3 complete tilesets (8x8, 16x16, and 32x32)
* 3 complete tilesets (8x8, 16x16, and 32x32)
Much more advanced monster AI
* Much more advanced monster AI
Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
* Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
Bigscreen mode (not limited to 80x24)
* Bigscreen mode (not limited to 80x24)
Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
* Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
Detailed help files
* Detailed help files
Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
* Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
Ability to choose from multiple fonts.
* Ability to choose from multiple fonts.
Ability to use macros
* Ability to use macros
Dozens of minor improvements
* Dozens of minor improvements


NPPMoria is a variant of Moria.
NPPMoria is a variant of Moria.

Revision as of 21:16, 1 February 2015

NPPMoria
Angband Variant
Developer Jeff Greene (nppangbanddev@verizon.net)
Based on NPPAngband 7.0.0
Theme Fantasy
Released August 10 2003 (7.0.0)
Updated August 10, 2013 (7.0.0,stable)
Download Official

Official site


NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:

  • Current ports for Windows, MAC, and Linux OSs.
  • Color
  • Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
  • 3 complete tilesets (8x8, 16x16, and 32x32)
  • Much more advanced monster AI
  • Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
  • Bigscreen mode (not limited to 80x24)
  • Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
  • Detailed help files
  • Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
  • Ability to choose from multiple fonts.
  • Ability to use macros
  • Dozens of minor improvements

NPPMoria is a variant of Moria.



Links