Difference between revisions of "NPPMoria"

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{{angband-variant-stable | name = NPPMoria
{{angband-variant-stable | name = NPPMoria
| developer = Jeff Greene  (''nppangbanddev''@''verizon.net'')
| developer = Jeff Greene  (''nppangbanddev''@''verizon.net'')
| parent = [[NPPAngband]] 7.0.0
| parent = [[NPPAngband]] 8.0.5
| theme = Fantasy
| theme = Fantasy
| updated = August 10, 2013 (7.0.0,stable)
| updated = May 8, 2015 (8.0.5)
| released = August 10 2003 (7.0.0)
| released = August 10 2003 (0.1.0)
| download = [https://github.com/nppangband/NPPAngband Official]
| download = [https://github.com/nppangband/NPPAngband Official]
| site =  http://forum.nppangband.org/
| site =  http://nppangband.bitshepherd.net
}}
}}
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port.  NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:


Current ports for Windows, MAC, and Linux OSs.  
* Modern GUI using Qt.
Color  
* Color  
Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
* Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
3 complete tilesets (8x8, 16x16, and 32x32)
* 3 complete tilesets (8x8, 32x32, and 64x64)
Much more advanced monster AI
* Much more advanced monster AI
Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
* Bigscreen mode (not limited to 80x24)
Bigscreen mode (not limited to 80x24)
* Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
* Detailed help files
Detailed help files
* Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
* Ability to choose from multiple fonts.
Ability to choose from multiple fonts.
* Ability to use hotkeys
Ability to use macros
* Dozens of minor improvements
Dozens of minor improvements


NPPMoria is a variant of Moria.
NPPMoria is a variant of Moria.

Latest revision as of 00:39, 9 May 2016

NPPMoria
Angband Variant
Developer Jeff Greene (nppangbanddev@verizon.net)
Based on NPPAngband 8.0.5
Theme Fantasy
Released August 10 2003 (0.1.0)
Updated May 8, 2015 (8.0.5)
Download Official

Official site


NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:

  • Modern GUI using Qt.
  • Color
  • Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
  • 3 complete tilesets (8x8, 32x32, and 64x64)
  • Much more advanced monster AI
  • Bigscreen mode (not limited to 80x24)
  • Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
  • Detailed help files
  • Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
  • Ability to choose from multiple fonts.
  • Ability to use hotkeys
  • Dozens of minor improvements

NPPMoria is a variant of Moria.



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