Difference between revisions of "Neon"

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==Current work==
==Current work==
===Editor===
===Editor===
A game data editor is included in the latest release. It supports editing all game data, except maps. This will be added in an upcoming release. For now, only map viewing and map management (add/remove maps/levels) is available. The latest svn build includes move/copy/delete support for terrain and full drag-and-drop placement of objects on maps.  
A game data editor is included in the latest release. It supports editing all game data, except maps. This will be added in an upcoming release. For now, only map viewing and map management (add/remove maps/levels) is available. The latest svn build already includes a full map editor (with some quirks).  


===Ruleset===
===Ruleset===

Revision as of 17:33, 8 May 2010

Neon roguelike engine
Alpha Project
Developer mdriesen
Theme Fantasy
Influences The Elder Scrolls, ADOM
Released 2007 Aug 28
Updated 2009 Oct 17 - 0.3.0
Licensing GPL
P. Language Java, Javascript
Platforms Java 6
Interface Unicode
Game Length
Official site of Neon roguelike engine


Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.

Description

Engine

Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine. This allows anyone to make their own roguelike without the need to write code.

Maps

The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 20400 x 13700 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Multi-level dungeons are fully supported.

Current work

Editor

A game data editor is included in the latest release. It supports editing all game data, except maps. This will be added in an upcoming release. For now, only map viewing and map management (add/remove maps/levels) is available. The latest svn build already includes a full map editor (with some quirks).

Ruleset

Apart from the map editor, the engine itself is nearly feature-complete. Work will start to focus on the actual gameplay. For this, the magic and combat system will be updated first in future releases.

Maps

A new random generation system is in the planning phase. It will allow to mix random and fixed content on one map.