Difference between revisions of "NotEye"

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(Created page with ''''NotEye (Necklace of the Eye)''' is a frontend for playing roguelikes. It works with ASCII applications which use the system console for the UI (thus, it does not work with…')
 
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'''NotEye (Necklace of the Eye)''' is a frontend for playing roguelikes. It works with [[ASCII]] applications which use the system console for the UI (thus, it does not work with roguelikes which are also ASCII, but are implemented with e.g. [[SDL]] or [[libtcod]]). It provides the following functionality:
'''NotEye (Necklace of the Eye)''' is a frontend for playing roguelikes. It works with [[ASCII]] applications which use the system console for the UI (thus, it does not work with roguelikes which are also ASCII, but are implemented with e.g. [[SDL]] or [[libtcod]]). It provides the following functionality:


* Just display the roguelike like it would be displayed in DOS. This is especially useful in Windows Vista and newer, since these systems don't even allow viewing console applications in full screen. However, even on older Windows systems, this utility should be useful, because it uses the correct colors, the correct font, and the correct codepage (if a roguelike uses extended IBM characters, like Crawl, it should look better). (There is also an older version of NotEye called cons2tcod, which can do only that, and might be faster on some systems.)
* Tested under MS Windows and Linux
* However, if you want, you can change the font and colors (theoretically; no fonts other than the DOS font are supplied now with NotEye, but you could try to use fonts from libtcod).
* Show the game using a tile or First Person Perspective (FPP) display
* Provide a tile display for the roguelike. NotEye needs to be configured to be able to read the game's map output. Currently, quite good configurations exist for [[Hydra Slayer]] and [[Expedition]]. Quite generic and only partially done configurations for [[ADOM]], [[DoomRL]], [[Dungeon Crawl]], [[Frozen Depths]], and a very generic roguelike configuration (based on the tileset by David Gervais) are included with NotEye.
* Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and full screen (note: if you need only this feature, you might also use the simpler utility cons2tcod)
* Using the same tiles, it can draw a First Person Perspective display. (DoomRL looks somewhat appropriate in this mode.) FPP is probably not a reasonable way to play a roguelike, but you can try it for fun from time to time.
* Move your character using mouse
* Some other minor features are also available. If you want to play a roguelike using the rogue keyset (yubnhjkl), but you are not accustomed to that layout, NotEye can simulate it with the numpad. It is also possible to create HTML and PhpBB-coded screenshots.
* A menu from which you can choose one of several games to play
* Take screenshots in several formats: BMP (image), HTML (for webpages), and phpBB (used by for many kinds of online forums)
* Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye  


NotEye is developed by [[Z]] and currently only available for Windows.
Hydra Slayer is included to show the capabilities of NotEye (there is a complete tileset, you can see the game using square or hex tile graphics, first person perspective, and plain ASCII, you can move and switch weapons using mouse). Also very basic configurations are provided for ADOM, Crawl, DoomRL, and Frozen Depths. These include most ground and wall tiles, other things are shown with ASCII. You are invited to provide more complete tilesets for these or other roguelikes!
 
More features are planned for the future versions.
 
NotEye is developed by [[Z]], and the current version is 3.0, released on Oct 15, 2011.


Link to NotEye: [http://www.roguetemple.com/z/noteye.php]
Link to NotEye: [http://www.roguetemple.com/z/noteye.php]

Revision as of 17:14, 18 October 2011

NotEye (Necklace of the Eye) is a frontend for playing roguelikes. It works with ASCII applications which use the system console for the UI (thus, it does not work with roguelikes which are also ASCII, but are implemented with e.g. SDL or libtcod). It provides the following functionality:

  • Tested under MS Windows and Linux
  • Show the game using a tile or First Person Perspective (FPP) display
  • Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and full screen (note: if you need only this feature, you might also use the simpler utility cons2tcod)
  • Move your character using mouse
  • A menu from which you can choose one of several games to play
  • Take screenshots in several formats: BMP (image), HTML (for webpages), and phpBB (used by for many kinds of online forums)
  • Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye

Hydra Slayer is included to show the capabilities of NotEye (there is a complete tileset, you can see the game using square or hex tile graphics, first person perspective, and plain ASCII, you can move and switch weapons using mouse). Also very basic configurations are provided for ADOM, Crawl, DoomRL, and Frozen Depths. These include most ground and wall tiles, other things are shown with ASCII. You are invited to provide more complete tilesets for these or other roguelikes!

More features are planned for the future versions.

NotEye is developed by Z, and the current version is 3.0, released on Oct 15, 2011.

Link to NotEye: [1]