Difference between revisions of "Numenfall"

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[[Category:Alpha projects]]
[[Category:Alpha projects]]
== Links ==
[http://exong.net/RL/download.php Download (Windows executable)]<br>
[http://exong.net/RL/20110703_1631_46.zip Gameplay video]
== Screenshots ==
[http://exong.net/RL/Clipboard01.png Overworld]<br>
[http://exong.net/RL/Clipboard02.png Dungeon]


== Features ==
== Features ==
Line 62: Line 78:
  * Item containers
  * Item containers
  * Inter-game interaction
  * Inter-game interaction
== Links ==
[http://exong.net/RL/download.php Download (Windows executable)]<br>
[http://exong.net/RL/20110703_1631_46.zip Gameplay video]
== Screenshots ==
[http://exong.net/RL/Clipboard01.png Overworld]<br>
[http://exong.net/RL/Clipboard02.png Dungeon]

Revision as of 08:56, 5 July 2011

Legend of Siegfried
Alpha Project
Developer Xan
Theme Classic
Influences ADOM, JADE
Released 7/2/2011
Updated Never
Licensing Open source
P. Language C#
Platforms Anything that works with SDL.NET
Interface ASCII, Keyboard
Game Length Indefinite, nunc
[Forums Official site of Legend of Siegfried]


Links

Download (Windows executable)
Gameplay video


Screenshots

Overworld
Dungeon


Features

Currently implemented features:

* Field of view and light sources
* Random world generation
* A small selection of items and monsters
* Several dungeon environments
* Basic melee and missile combat
* Basic weapon skills and a few non-combat skills, with a basic training framework
* Languages:  The more advanced races speak a common tongue, but each race generally has its own specific language as well
* Pre-set quests
* Factions and territories, e.g., goblins in their own territory might attack creatures they would not mind in other places
* Multiple damage types
* Natural weapons and special effects (e.g., rats can transmit disease through their bite)
* Monsters are the same type of game entity as the player, and wield weapons, use items, etc.
* Random item generation
* Extremely extensible property-driven event system
* Advanced and descriptive messages with dynamic grammar system
* Various senses (sight, hearing, etc.) for different perceivable things
* Time of day, i.e., day/night cycle with varying visibility
* Saving/Loading
* Abstract goal-based AI for monsters and NPCs
* Various dungeon features (doors, decorations, etc.)
* Materials and qualities for items
* Many state modifiers (poison, diseases, bleeding, etc.)
* 19 types of terrain
* Customizable interface and keybindings

Planned features:

* Score keeping, and high score list
* Races and backgrounds/classes
* Monster and item descriptions, memory
* Hundreds of items and creatures
* Many different locations, dungeons, complexes, etc.
* Diverse effects for different weapon types and styles
* Many, many skills
* Activatable items, skills, and powers
* Random quests, and not just basic things like "Go and Find X of Y", "Kill X of Y", etc.
* Weather patterns
* Multiple game modules (i.e., the engine supports loading different modules;  The Legend of Siegfried is one of these.)
* ...and more...

Possibly future features:

* Inventory restrictions (weight or size or some other criteria)
* Item containers
* Inter-game interaction