Difference between revisions of "Numenfall"

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(Release 0.3.0)
(0.3.1 Released)
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== Links ==
== Links ==


[http://exong.net/RL/download.php?platform=windows Download 0.3.0 (Windows)]; requires .NET Framework 4.0<br>
Requires .NET Framework 4.0 or Mono with support for .NET 4.0
[http://exong.net/RL/download.php?platform=linux Download 0.3.0 (Linux)]; requires Mono with support for .NET 4.0<br>
 
[http://exong.net/RL/download.php?music=yes Download 0.3.1 (Music)]<br>
[http://exong.net/RL/download.php?music=no Download 0.3.1 (Without music)]<br>
[http://exong.net/RL/forum Forums]<br>
[http://exong.net/RL/forum Forums]<br>
[http://legendofsiegfried.wordpress.com Development Blog]<br>
[http://legendofsiegfried.wordpress.com Development Blog]<br>


== Changelog for 0.3.0 ==
== Changelog for 0.3.1 ==


Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs.
Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs.


* Added mousewheel handling
* Chatting with shopkeepers now allows you to buy and sell items
* Removed accidental item destruction mechanics
* Add audio support and settings
* Reworked visual dynamics presentation
* Add more quests
* Feats are now granted by assigning talent points, which are granted by leveling up
* Enemies that notice you now briefly show a red '!' over them
* Removed/simplified most speed modifiers
* Add missing snow forest image
* Current HP scaling is proportional
* Fix minor issue with world gen
* '''Many other changes/optimizations/improvements'''
* Fix bug with dialogue panel sometimes not being tall enough
* Fix bug with mighty blow
* Fix bug with multiple meta-command
* Only allow loading games from the same version
* Aiming projectiles and spells now allows scrolling at edge of main view
* Fix some menus interpreting mouse clicks or the escape command incorrectly
* Lower minimum resolution to 640x480
* Projectiles now pass through neutrals and allies; AoE rules still apply
* Added fatigue cost to talent descriptions
* Fatigue resource bar now shows exact number
* Simplify context actions in inventory panel


== Features ==
== Features ==

Revision as of 23:34, 9 January 2015

Legend of Siegfried
Beta Project
Developer Xan
Theme Classic
Influences ADOM, JADE, Incursion, Ragnarok, ToME
Released 7/02/2011
Updated 1/1/2015
Licensing closed source
P. Language C#
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length ~2 hours
[Forums Official site of Legend of Siegfried]


Design

The game draws the most influence from ADOM, but it will go far beyond that. The world will be randomly generated, continents, dungeons, towns, cities, etc. There will be a single over-arching theme to the game, but there will also be random quests, as well as a selection of preset quests that will appear in some or all games. The idea is to take the great ideas of ADOM and other roguelikes and remove their limitations while improving upon them. Rather than the world and quests being completely static (and limited), they will be as dynamic as possible while still retaining their meaning and feel.

A lot of the mechanics will differ from ADOM, of course, but in the end it aims to be in the spirit of ADOM (and its predecessors), without limitations and with maximum re-playability.

Links

Requires .NET Framework 4.0 or Mono with support for .NET 4.0

Download 0.3.1 (Music)
Download 0.3.1 (Without music)
Forums
Development Blog

Changelog for 0.3.1

Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs.

  • Chatting with shopkeepers now allows you to buy and sell items
  • Add audio support and settings
  • Add more quests
  • Enemies that notice you now briefly show a red '!' over them
  • Add missing snow forest image
  • Fix minor issue with world gen
  • Fix bug with dialogue panel sometimes not being tall enough
  • Fix bug with mighty blow
  • Fix bug with multiple meta-command
  • Only allow loading games from the same version
  • Aiming projectiles and spells now allows scrolling at edge of main view
  • Fix some menus interpreting mouse clicks or the escape command incorrectly
  • Lower minimum resolution to 640x480
  • Projectiles now pass through neutrals and allies; AoE rules still apply
  • Added fatigue cost to talent descriptions
  • Fatigue resource bar now shows exact number
  • Simplify context actions in inventory panel

Features

Currently implemented features:

  • Quests and dialogue
  • Basic alchemy
  • Autoexplore and goto
  • Basic magic/spell system
  • Score keeping, and high score list
  • Shops
  • Basic settlements and cities
  • Field of view and light sources
  • Random world generation
  • A small selection of items and monsters
  • Several dungeon environments
  • Character backgrounds
  • Character generation
  • Basic melee and missile combat
  • Basic weapon skills and a few non-combat skills, with a basic training framework
  • Activatable items, skills, and powers
  • Languages: The more advanced races speak a common tongue, but each race generally has its own specific language as well
  • Factions and territories, e.g., goblins in their own territory might attack creatures they would not mind in other places
  • Multiple damage types
  • Natural weapons and special effects (e.g., rats can transmit disease through their bite)
  • Monsters are the same type of game entity as the player, and wield weapons, use items, etc.
  • Random item generation
  • Extremely extensible property-driven event system
  • Advanced and descriptive messages with dynamic grammar system
  • Various senses (sight, hearing, etc.) for different perceivable things
  • Time of day, i.e., day/night cycle with varying visibility
  • Saving/Loading
  • Abstract goal-based AI for monsters and NPCs and dungeon generation
  • Various dungeon features (doors, decorations, etc.)
  • Materials and qualities for items
  • Many state modifiers (poison, diseases, bleeding, etc.)
  • Many types of terrain
  • Weather patterns
  • Customizable interface and keybindings
  • Item containers

Planned features:

  • Races
  • Monster and item descriptions, memory
  • Hundreds of items and creatures
  • Many different locations, dungeons, complexes, etc.
  • Diverse effects for different weapon types and styles
  • Many, many skills
  • Random quests, and not just basic things like "Go and Find X of Y", "Kill X of Y", etc.
  • Multiple game modules (i.e., the engine supports loading different modules; The Legend of Siegfried is one of these.)
  • ...and more...

Possibly future features:

  • Inter-game interaction