Difference between revisions of "Nyctos"

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{{gameinfo| name = Nyctos
{{game-beta| name = Nyctos
|developer = [[Max Bane, John Greenberg]
|developer = Max Bane
|theme = fantasy]
|theme = Fantasy
|influences = [[Hack]]
|influences = [[ADOM]], [[Incursion]], [[Crawl]]
|status = [[Stable]]  
|released = 2009  
|released = 2009
|updated = 2009 March 23rd (1.0.1)
|updated = 1.0.1, on March 23rd, 2009
|licensing = [[Freeware]]
|licensing = [[Open source]]
|language = [[Python]]
|language = Python
|platforms = [[Windows]], [[Linux]], [[Mac OS]]
|platforms = Windows, OSX
|interface =
|interface = [[ASCII]], [[Keyboard]]  
|length = 1-2 hours
|length = 1 hour
|site = http://code.google.com/p/nyctos/
|site = http://code.google.com/p/nyctos/
}}
}}
Nyctos: Halls of Darkness is a claustrophobic hack-and-slash through a nightmare dungeon ruled by a dark force. The game is written in Python using [[Parole]], a roguelike game engine under development by the same authors. The game revolves heavily around tactical situations related to light. Version 1.0.0 was written for the 2009 Seven Day Roguelike Challenge, and was finished at 1:40 pm, March 14th, 2009, 7 days after starting (including an extra clock-hour for daylight savings time).
The game is still in the early stages of development, and is probably too hard or too easy and unbalanced. It is at least possible to win, though. We are continuing to expand it into a larger game. Unimplemented features to come: weapon brands, weapon materials, item construction modifiers, skills.
== External links ==
* Nyctos Home: [http://code.google.com/p/nyctos/]
* Nyctos Blog: [http://nyctos.blogspot.com/]
* Nyctos Manual: [http://code.google.com/p/nyctos/wiki/Manual]

Latest revision as of 11:06, 25 March 2009

Nyctos
Beta Project
Developer Max Bane
Theme Fantasy
Influences ADOM, Incursion, Crawl
Released 2009
Updated 2009 March 23rd (1.0.1)
Licensing Freeware
P. Language Python
Platforms Windows, Linux, Mac OS
Interface
Game Length 1-2 hours
Official site of Nyctos



Nyctos: Halls of Darkness is a claustrophobic hack-and-slash through a nightmare dungeon ruled by a dark force. The game is written in Python using Parole, a roguelike game engine under development by the same authors. The game revolves heavily around tactical situations related to light. Version 1.0.0 was written for the 2009 Seven Day Roguelike Challenge, and was finished at 1:40 pm, March 14th, 2009, 7 days after starting (including an extra clock-hour for daylight savings time).

The game is still in the early stages of development, and is probably too hard or too easy and unbalanced. It is at least possible to win, though. We are continuing to expand it into a larger game. Unimplemented features to come: weapon brands, weapon materials, item construction modifiers, skills.

External links

  • Nyctos Home: [1]
  • Nyctos Blog: [2]
  • Nyctos Manual: [3]