Difference between revisions of "Once upon a Dungeon II"

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|released (late-alpha) = 2021 03 Dec  
|released (late-alpha) = 2021 03 Dec  
|language = [[Unity]], [[C#]]
|language = [[Unity]], [[C#]]
|platforms = [[Windows]]  
|platforms = [[Windows, Linux, Mac]]  
|licensing = [[Commercial]]
|licensing = [[Commercial]]
|interface = 2d Art, [[Mouse]], [[Keyboard]]
|interface = 2d Art, [[Mouse]], [[Keyboard]]
|length = 4-5 hours
|length = 5-10 hours
|site = https://kotogames.itch.io/once-upon-a-dungeon-ii
|site = https://store.steampowered.com/app/2204730/Once_upon_a_Dungeon_II/?beta=0
}}
}}


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- ally system
- ally system
- passive/active abilities


- door/key/lever mechanics
- door/key/lever mechanics
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== Download ==
== Download ==


Game is available on :
Playable demo is available at:
[https://kotogames.itch.io/once-upon-a-dungeon-ii itch]
 
Wishlist it at:
[https://store.steampowered.com/app/2204730/Once_upon_a_Dungeon_II/?beta=0 Steam]
 
[https://www.youtube.com/watch?v=-f-Qzi90WsY Fight trailer]


- [https://kotogames.itch.io/once-upon-a-dungeon-ii itch]
[[File:Melee_fight1.gif]]


[[File:Camp.png]]
[[File:Camp.png]]
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[[File:Graveyard.jpg]]
[[File:Graveyard.jpg]]
[[File:Abilities.jpg]]

Latest revision as of 08:40, 6 November 2022

Once upon a Dungeon II
Stable game
Developer Koto Games
Theme Fantasy
Influences {{{influences}}}
Released {{{released}}} ({{{relver}}})
Updated {{{updated}}} ({{{updver}}})
Licensing Commercial
P. Language Unity, C#
Platforms Windows, Linux, Mac
Interface 2d Art, Mouse, Keyboard
Game Length 5-10 hours
Official site of Once upon a Dungeon II


Once upon a Dungeon II I thought I fulfilled my duty - the dungeon cleared, head of the Fallen One delivered to king's court. Clearly I must have overlooked some of evil servants. Moreover, while escaping they took Slavic gods statues with them, master controlling them, thus becoming powerful foes. Now I'm blamed of evil spreading around the country and forced to sort it out. It's gonna be tough ...

Features

- turn based

- open hand-crafted world

- procedurally generated dungeons + predefined dungeons

- permanent death (optionally)

- hack/slash oriented

- tons of loot (ordinary, magic, enchantable, unique)

- spells system

- trading system

- crafting system

- quest system

- ally system

- passive/active abilities

- door/key/lever mechanics

- different monsters (ordinary, champions, bosses)

Download

Playable demo is available at: itch

Wishlist it at: Steam

Fight trailer

Melee fight1.gif

Camp.png

OuaDII Inventory.jpg

OuaDII Mill.jpg

Screen6.jpg

Stones mine.jpg

Graveyard.jpg

Abilities.jpg