Difference between revisions of "One Knight in the Dungeon"

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(Created page with "{{game-alpha | name = One Knight in the Dungeon |developer = Herbert Wolverson |theme = Fantasy |influences = Rogue, Moria, TOME, Angband |released = F...")
 
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|developer = [[Herbert Wolverson]]
|developer = [[Herbert Wolverson]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Rogue]], [[Moria]], [[TOME]], [[Angband]]
|influences = [[Rogue]], [[Moria]], [[ToME]], [[Angband]]
|released = Feb 5 2019 (Pre-Alpha 6)
|released = Feb 5 2019 (Pre-Alpha 6)
|updated = Feb 15 2019
|updated = Feb 15 2019

Revision as of 23:01, 15 February 2019

One Knight in the Dungeon
Alpha Project
Developer Herbert Wolverson
Theme Fantasy
Influences Rogue, Moria, ToME, Angband
Released Feb 5 2019 (Pre-Alpha 6)
Updated Feb 15 2019
Licensing LGPL, Commercial
P. Language C++ (Unreal Engine 4)
Platforms Windows
Interface 3D, Graphical tiles, Keyboard, Mouse
Game Length medium (unfinished)
Official site of One Knight in the Dungeon


One Knight in the Dungeon

One Knight in the Dungeon is a modern take on the old roguelike genre:

  • It's turn-based, but doesn't block on animations so you can play as fast as you want (animation speed is also configurable).
  • You can play in glorious modern 3D, or retro CP437/ASCII modes.
  • Movement is grid-based, but with "tweening" to provide a modern look.
  • You can play entirely with the keyboard, the mouse, or a combination of the two.
  • You start with a character class, but can pick up skills from any tree as you progress: you have the flexibility to build whatever character suits your play-style.
  • All levels are procedurally generated, providing infinite replayability.
  • With hundreds of skills (including spells), items and monsters - you have the flexibility to enjoy a different game each time. Or you can re-enter a "seed" and play the same game again.
  • The more controversial roguelike aspects are configurable: you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is configurable.
  • There are 50 levels included in the game. More are planned for future expansion.
  • Most of the game is defined in Lua "raw" files - it's moddable out of the box.

It is being developed by Herbert Wolverson.

Screenshots

NethertonManner-Populated.jpg

Quarry2.jpg

Quarry03.jpg