POWDER/Corpses

From RogueBasin
Revision as of 07:31, 7 June 2008 by Rdanhenry (talk | contribs) (completed data based on source.txt)
Jump to navigation Jump to search

POWDER homepage : POWDER Gameplay

Intrinsics/Effects Gained by Eating Corpses

Shock Resistance
Note on gaining: You feel insulated.
Note on losing: You feel electrified.

  • Blue Dragon
  • Blue Tridude
  • Golden Tridude
  • Grid Bug
  • Gelatinous Cube

Fire Resistance
Note on gaining fire resistance: You feel like roasting marshmallows.
Note on losing fire resistance: You feel feverish.

  • Baezl'bub
  • Daemon
  • Fire Snake
  • Fire Beetle
  • Golden Tridude
  • Imp
  • Red Dragon
  • Red Tridude

Vulnerability to Cold
Note on gaining vulnerability to cold: You begin to fear cold.
Note on losing vulnerability to cold: You no longer fear cold.

  • Fire Snake
  • Fire Beetle

Poison Resistance
Note on gaining poison resistance: You feel healthy.
Note on losing poison resistance: You feel weak.

  • Baezl'bub
  • Green Dragon

Cold Resistance
Note on gaining cold resistance: You feel like ice skating.
Note on losing cold resistance: You feel a shiver.

  • Ice Daemon
  • Ice Snake
  • White Dragon

Vulnerability to Fire
Note on gaining vulnerability to fire: You begin to fear fire.
Note on losing vulnerability to fire: You no longer fear fire.

  • Ice Snake
  • Giant Frog

Acid Resistance
Note on gaining: You feel basic.
Note on losing: You feel acidic.

  • Brown Slug, Purple Slug, Death Slug
  • Gelatinous Cube
  • Golden Tridude
  • Yellow Dragon

Quickening
Note on gaining: You quicken.
Note on losing: You are less quick.
Note that "quick" and "fast" are different intrinsics, so if you have speed boots and eat a bat, you may be both "quick" and "fast".

  • Bats (all types)

Telepathy
Note on gaining: You sense the chattering of voices.
Note on losing: Your mind quiets.

  • Floating Eye
  • Wizard's Eye

Poisoned
Note on gaining: You are poisoned.
Note on losing: You are cured.

  • Green Snake
  • Scorpion

Regeneration
Note on gaining: Your bruises fade quickly.
Note on losing: Your bruises return.

  • Troll

Mana Boost Note on gaining: You receive a boost.

  • Kobold Mage (1d3)
  • Lich (1d7)
  • Soul Sucker (1d4)

Polymorph
Note on gaining: You feel like a change.
Note on losing: You feel fixed.

  • Chameleon

Hardening Note on gaining Hardening: You begin to turn to stone.
Note on losing Hardening: Your flesh softens.

  • Cockatrice

Invisibility
Note on gaining Invisibility: You are invisible.
Note on losing Invisibility: You are visible.

  • Invisible Stalker

See Invisible
Note on gaining See Invisible: You can see the wind.
Note on losing See Invisible: The wind vanishes.

  • Imp
  • Invisible Stalker

Sensitivity to Silver
Note on gaining: You begin to fear silver.
Note on losing: You no longer fear silver.

  • Daemon
  • Ice Deamon
  • Lich
  • Baezl'bub

Teleport Control
Note on gaining: You feel in control.
Note on losing: Your mind wanders.

  • Lich

Jump
Note on gaining Jump: Your legs feel springy.
Note on losing Jump: Your legs feel like jello.

  • Giant Frog

Walk on Water
Note on gaining Walk on Water: You feel very holy.
Note on losing Walk on Water: Your footing is less sure.

  • Giant Frog

Strangle
Note on gaining: You cannot breathe!
Note on losing: You can breathe again.

  • Water elemental

No Change

  • Cave Spider
  • Cretan Minotaur
  • Flesh Golem
  • Giant Spider
  • Headless
  • Kiwi
  • Kobolds other than Kobold Mage (who gives mana boost only)
  • Lizardman
  • Mouse
  • Orcs (normal, hill)
  • Rats
  • Shitomi
  • Tridude, Purple Tridude
  • Turtloids (normal, large)

Inedible in normal form

  • Cave troll (if eaten, can give regeneration)
  • Earth elemental
  • Gold beetle (if eaten, can give resist acid, sensitive to gold)
  • Iron golem
  • Stone golem

Leaves no corpse

  • Air elemental
  • Fire elemental
  • Ghast
  • Ghost
  • Living Frost
  • Lux
  • Skeleton
  • Zombie