This spell restores one HP per turn to the character for a limited time. Every other turn for the first 10 turns, a point of mana is used in addition to the cost of the Regenerate spell, making the total cost of this spell 10 MP.
Some warriors scoff at this spell. They claim it is better to have the instant-gratification of a heal spell. Wise fighters, however, know that it is often easier to cast a spell before a battle than during it! Further, this spell has been specially formulated to require minimal magic to cast. It instead draws power from magic the mage *would* have regenerated. Being able to borrow magic points from the future can make the difference of life or death.
- Tome of Healing