Difference between revisions of "POWDER/Weapons"

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(→‎Ranged Weapons: started adding to-hit modifiers)
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Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all.  Those that do special damage when thrown or fired are listed below.
Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all.  Those that do special damage when thrown or fired are listed below.


(# - Distance item can be thrown):Thrown damage generator (translated damage)
(# - Distance item can be thrown):Thrown damage generator (translated damage) [to-hit modifier]
*Rock - (4):1d2+2 (3-4)
*Rock - (4):1d2+2 (3-4)
*Knife - (6):1d3+2 (3-5)
*Knife - (6):1d3+2 (3-5) [+3]
*Dagger - (5):1d4+2 (3-6)
*Dagger - (5):1d4+2 (3-6)
*Silver Dagger - T(5):1d4+2  (3-6)
*Silver Dagger - T(5):1d4+2  (3-6)
*Arrow (shot from a bow) - T(6):2d4+0 (2-8)
*Arrow (shot from a bow) - T(6):2d4+0 (2-8)
*Flaming Arrow (shot from a bow) - Unknown
*Flaming Arrow (shot from a bow) - Unknown

Revision as of 07:08, 16 May 2008

POWDER homepage : POWDER Gameplay

Held Weapons

Damage is given first as the damage generator format, then translated into a damage range. Other factors can influence the damage amounts, as well. Most items can give 1d2 (1-2) damage when wielded. In addition to differences in damage, weapons can have a bonus or malus to their chance to hit, show in square brackets (e.g. [+1]).

Edged Weapons

  • Knife - 1d3+0 (1-3) [+1]
  • Dagger - 1d4+0 (1-4)
  • Silver Dagger - 1d4+0 (1-4)
  • Short Sword - 1d6+0 (1-6)
  • Long Sword - 1d8+0 (1-8)
  • Silver Sword - 1d8+0 (1-8)
  • Flaming Sword - Unknown

Pointed Weapons

  • Rapier - 1d7+0 (1-7)
  • Lightning Rapier - Unknown
  • Spear - 1d9+1 (2-10)
  • Silver Spear - 1d9+1 (2-10)

Blunt Weapons

  • Club - 1d4+1 (2-5)
  • Torch - Unknown
  • Mace - 1d6+1 (2-7)
  • Ice Mace - Unknown
  • Warhammer - 2d4+3 (5-11)
  • Staff 2d2+0 (2-4)
  • Crook 2d2+0 (2-4) (likely considered part of the staff category, not confirmed)

Ranged Weapons

Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all. Those that do special damage when thrown or fired are listed below.

(# - Distance item can be thrown):Thrown damage generator (translated damage) [to-hit modifier]

  • Rock - (4):1d2+2 (3-4)
  • Knife - (6):1d3+2 (3-5) [+3]
  • Dagger - (5):1d4+2 (3-6)
  • Silver Dagger - T(5):1d4+2 (3-6)
  • Arrow (shot from a bow) - T(6):2d4+0 (2-8)
  • Flaming Arrow (shot from a bow) - Unknown