Difference between revisions of "POWDER/Weapons"

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m (some added data)
(more stats, including the lightning rapier)
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===Edged Weapons===
===Edged Weapons===
*Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes}
*Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes}
*Short Sword - 1d6+0 (1-6)
*Short Sword - 1d6+0 (1-6) [0] {Small}
*Long Sword - 1d8+0 (1-8) {Medium}
*Long Sword - 1d8+0 (1-8) {Medium}
*Silver Sword - 1d8+0 (1-8) [0] {Medium}
*Silver Sword - 1d8+0 (1-8) [0] {Medium}
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===Pointed Weapons===
===Pointed Weapons===
*Dagger - 1d4+0 (1-4) {Small}
*Dagger - 1d4+0 (1-4) [+1] {Small}
*Silver Dagger - 1d4+0 (1-4) [+1] {Small}
*Silver Dagger - 1d4+0 (1-4) [+1] {Small}
** Bonus damage to silver-sensitive monsters
** Bonus damage to silver-sensitive monsters
*Rapier - 1d7+0 (1-7) [+2] {Medium}
*Rapier - 1d7+0 (1-7) [+2] {Medium}
*Lightning Rapier - Unknown
*Lightning Rapier - 1d12 (1-12) [+4] {Medium}
** Damage is type "shock" rather than type "physical"
** A lightning rapier has a number, like number of charges, may lose charge but unconfirmed
*Spear - 1d9+1 (2-10) [0] {Large}
*Spear - 1d9+1 (2-10) [0] {Large}
*Silver Spear - 1d9+1 (2-10) [0] {Large}
*Silver Spear - 1d9+1 (2-10) [0] {Large}
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*Warhammer - 2d4+3 (5-11) [0] {Large}
*Warhammer - 2d4+3 (5-11) [0] {Large}
*Staff 2d2+0 (2-4)
*Staff 2d2+0 (2-4)
*Crook 2d2+0 (2-4) <small>(likely considered part of the staff category, not confirmed)</small>
*Crook 2d2+0 (2-4) [0] {Large} <small>(likely considered part of the staff category, not confirmed)</small>


==Ranged Weapons==
==Ranged Weapons==
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*Rock - (4):1d2+2 (3-4)
*Rock - (4):1d2+2 (3-4)
*Knife - (6):1d3+2 (3-5) [+3]
*Knife - (6):1d3+2 (3-5) [+3]
*Dagger - (5):1d4+2 (3-6)
*Dagger - (5):1d4+2 [+2] (3-6)
*Silver Dagger - T(5):1d4+2 [+2] (3-6)
*Silver Dagger - (5):1d4+2 [+2] (3-6)
** Bonus damage to silver-sensitive monsters
** Bonus damage to silver-sensitive monsters
*Spear - (4):1d8+2 (3-10) [+1]
*Spear - (4):1d8+2 (3-10) [+1]
*Silver Spear - (4):1d8+2 (3-10) [+1]
*Silver Spear - (4):1d8+2 (3-10) [+1]
** Bonus damage to silver-sensitive monsters
** Bonus damage to silver-sensitive monsters
*Arrow (shot from a bow) - T(6):2d4+0 [0] (2-8)
*Arrow (shot from a bow) - (6):2d4+0 [0] (2-8)
*Flaming Arrow (shot from a bow) - Unknown
*Flaming Arrow (shot from a bow) - Unknown
*Bottles (empty bottle, potion) - (4):1d2 (1-2) [0]
** Note damage is no better than other items, but better range and accuracy for throwing potions.
*Weapons confirmed to be standard (2):1d2 (1-2) [-2]:
*Weapons confirmed to be standard (2):1d2 (1-2) [-2]:
** Rapier, Silver Sword, Warhammer, Mace
** Rapier, Silver Sword, Warhammer, Mace, Lightning Rapier, Crook, Short Sword, Bow,

Revision as of 20:28, 17 May 2008

POWDER homepage : POWDER Gameplay

Held Weapons

Damage is given first as the damage generator format, then translated into a damage range. Other factors can influence the damage amounts, as well. Most items can give 1d2 (1-2) damage when wielded. In addition to differences in damage, weapons can have a bonus or malus to their chance to hit, show in square brackets (e.g. [+1]). This makes a rapier an excellent weapon for an unskilled character; the bonus to hit allows you to be fairly effective even with no weapon skill. Included in {curly brackets} is the size of the weapon, important principally because one of your three possible weapon skill stars comes from skill with weapons of a given size.

Edged Weapons

  • Knife - 1d3+0 (1-3) [+1] {Tiny; Small for skill purposes}
  • Short Sword - 1d6+0 (1-6) [0] {Small}
  • Long Sword - 1d8+0 (1-8) {Medium}
  • Silver Sword - 1d8+0 (1-8) [0] {Medium}
    • Bonus damage to silver-sensitive monsters
  • Flaming Sword - Unknown {Medium}

Pointed Weapons

  • Dagger - 1d4+0 (1-4) [+1] {Small}
  • Silver Dagger - 1d4+0 (1-4) [+1] {Small}
    • Bonus damage to silver-sensitive monsters
  • Rapier - 1d7+0 (1-7) [+2] {Medium}
  • Lightning Rapier - 1d12 (1-12) [+4] {Medium}
    • Damage is type "shock" rather than type "physical"
    • A lightning rapier has a number, like number of charges, may lose charge but unconfirmed
  • Spear - 1d9+1 (2-10) [0] {Large}
  • Silver Spear - 1d9+1 (2-10) [0] {Large}
    • Bonus damage to silver-sensitive monsters

Blunt Weapons

  • Club - 1d4+1 (2-5)
  • Torch - Unknown
  • Mace - 1d6+1 (2-7) [0] {Medium}
  • Ice Mace - Unknown
  • Warhammer - 2d4+3 (5-11) [0] {Large}
  • Staff 2d2+0 (2-4)
  • Crook 2d2+0 (2-4) [0] {Large} (likely considered part of the staff category, not confirmed)

Ranged Weapons

Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all. Those that do special damage when thrown or fired are listed below.

(# - Distance item can be thrown):Thrown damage generator (translated damage) [to-hit modifier]

  • Rock - (4):1d2+2 (3-4)
  • Knife - (6):1d3+2 (3-5) [+3]
  • Dagger - (5):1d4+2 [+2] (3-6)
  • Silver Dagger - (5):1d4+2 [+2] (3-6)
    • Bonus damage to silver-sensitive monsters
  • Spear - (4):1d8+2 (3-10) [+1]
  • Silver Spear - (4):1d8+2 (3-10) [+1]
    • Bonus damage to silver-sensitive monsters
  • Arrow (shot from a bow) - (6):2d4+0 [0] (2-8)
  • Flaming Arrow (shot from a bow) - Unknown
  • Bottles (empty bottle, potion) - (4):1d2 (1-2) [0]
    • Note damage is no better than other items, but better range and accuracy for throwing potions.
  • Weapons confirmed to be standard (2):1d2 (1-2) [-2]:
    • Rapier, Silver Sword, Warhammer, Mace, Lightning Rapier, Crook, Short Sword, Bow,