POWDER/Weapons

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Revision as of 13:22, 14 May 2008 by Kiefer (talk | contribs) (added new weapons from 105)
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POWDER homepage : POWDER Gameplay

Held Weapons

Damage is given first as the damage generator format, then translated into a damage range. Other factors can influence the damage amounts, as well. Most items can give 1d2 (1-2) damage when wielded.

Edged Weapons

  • Knife - 1d3+0 (1-3)
  • Dagger - 1d4+0 (1-4)
  • Silver Dagger - 1d4+0 (1-4)
  • Short Sword - 1d6+0 (1-6)
  • Long Sword - 1d8+0 (1-8)
  • Silver Sword - 1d8+0 (1-8)
  • Flaming Sword - Unknown

Pointed Weapons

  • Rapier - 1d7+0 (1-7)
  • Lightning Rapier - Unknown
  • Spear - 1d9+1 (2-10)
  • Silver Spear - 1d9+1 (2-10)

Blunt Weapons

  • Club - 1d4+1 (2-5)
  • Torch - Unknown
  • Mace - 1d6+1 (2-7)
  • Ice Mace - Unknown
  • Warhammer - 2d4+3 (5-11)
  • Staff 2d2+0 (2-4)
  • Crook 2d2+0 (2-4) (likely considered part of the staff category, not confirmed)

Ranged Weapons

Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage. Those that do special damage when thrown or fired are listed below.

(# - Distance item can be thrown):Thrown damage generator (translated damage)

  • Rock - (4):1d2+2 (3-4)
  • Knife - (6):1d3+2 (3-5)
  • Dagger - (5):1d4+2 (3-6)
  • Silver Dagger - T(5):1d4+2 (3-6)
  • Arrow (shot from a bow) - T(6):2d4+0 (2-8)
  • Flaming Arrow (shot from a bow) - Unknown