Difference between revisions of "PRIME"

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m (moved Prime to PRIME: Name should be in all caps since it is an acronym.)
(updated for v1.8a)
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{{game-alpha| name = PRIME
{{game-alpha| name = PRIME
|developer = [[Psiweapon]]<br/>
|developer = [[Psiweapon]]<br/>
[[Michal Bielinski]]
[[Michal Bielinski|Micha&#322; Bieli&#324;ski]]
|theme = Science Fiction
|theme = Science Fiction
|influences = [[ZapM]](parent); [[NetHack]]
|influences = [[ZapM|Zap'M]] (parent); [[NetHack]]
|released = March 03 2011
|released = March 03 2011
|updated = December 31 2011, v1.7
|updated = March 03 2012, v1.8a
|licensing = See [[ZapM]], unofficial, author permission.
|licensing = See [[ZapM|Zap'M]], unofficial, author permission.
|language = [[C++]]
|language = [[C++]]
|platforms = [[Windows]], [[Linux]] with source available
|platforms = [[Windows]], [[Linux]], [[Mac OS X]] with source available
|interface = [[ASCII]]
|interface = [[ASCII]]
|length = Over an hour
|length = Over an hour
|site = http://galeon.com/primetheroguelike/
|site = http://arcywidmo.republika.pl/prime/
}}
}}


'''PRIME''' is a variant of [[ZapM]] started in March 2011.
'''PRIME''' is a variant of [[ZapM|Zap'M]] started in March 2011 by Psiweapon. Micha&#322; joined in late October 2011.


PRIME stands for Pesky Reticulans, Improvements, More Everything.
PRIME stands for Pesky Reticulans, Improvements, More Everything.
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== Description ==
== Description ==


PRIME attempts to deepen and add variety to [[ZapM]].
PRIME attempts to deepen and add variety to [[ZapM|Zap'M]].


The variant adds two human character professions and three reticulan character professions. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.
The variant adds two human character professions and three reticulan character professions. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.
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* Floppy disks and computers may be infected. Infected software is not reliable.
* Floppy disks and computers may be infected. Infected software is not reliable.
* Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
* Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
* Requesting an item from inventory will access its lore.


Subsequent releases have added new monsters with special abilities.
Subsequent releases have added new monsters with special abilities.


== Versions ==
== Version history ==


Prime v1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
*1.8 adds key maps, a new player race, lore, Melnorme traders and richer interaction between damage types and items. Even more new items appeared.
 
*1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
Prime v1.6 adds altars to chaos deities.
*1.6 adds altars to chaos deities.
 
*1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
Prime v1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
*1.4 adds more monsters and a new armor property, along with some minor tweaks.
 
*1.3 adds informal identification for implants, new monsters and additional equipment.
Prime v1.4 adds more monsters and a new armor property, along with some minor tweaks.
*1.2 has the canisters fixed and there are a few more canister descriptions than actual canisters, so you will not always see the same descriptions. The release adds cloaks too.
 
*1.0 has roughly one and a half times as many levels as Zap'M, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.
Prime v1.3 adds informal identification for implants, new monsters and additional equipment.
 
Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.
 
Prime v1 has roughly one and a half times as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.


== Resources ==
== Resources ==


* [http://galeon.com/primetheroguelike/ PRIME homepage]
* [http://arcywidmo.republika.pl/prime/ PRIME homepage]
* [http://www.zapm.org/ ZapM official site]
* [http://www.zapm.org/ Zap'M official site]

Revision as of 07:08, 7 March 2012

PRIME
Alpha Project
Developer Psiweapon

Michał Bieliński

Theme Science Fiction
Influences Zap'M (parent); NetHack
Released March 03 2011
Updated March 03 2012, v1.8a
Licensing See Zap'M, unofficial, author permission.
P. Language C++
Platforms Windows, Linux, Mac OS X with source available
Interface ASCII
Game Length Over an hour
Official site of PRIME


PRIME is a variant of Zap'M started in March 2011 by Psiweapon. Michał joined in late October 2011.

PRIME stands for Pesky Reticulans, Improvements, More Everything.

Description

PRIME attempts to deepen and add variety to Zap'M.

The variant adds two human character professions and three reticulan character professions. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.

Mechanics are mostly unchanged with some exceptions.

  • Floppy disks and computers may be infected. Infected software is not reliable.
  • Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
  • Requesting an item from inventory will access its lore.

Subsequent releases have added new monsters with special abilities.

Version history

  • 1.8 adds key maps, a new player race, lore, Melnorme traders and richer interaction between damage types and items. Even more new items appeared.
  • 1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
  • 1.6 adds altars to chaos deities.
  • 1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
  • 1.4 adds more monsters and a new armor property, along with some minor tweaks.
  • 1.3 adds informal identification for implants, new monsters and additional equipment.
  • 1.2 has the canisters fixed and there are a few more canister descriptions than actual canisters, so you will not always see the same descriptions. The release adds cloaks too.
  • 1.0 has roughly one and a half times as many levels as Zap'M, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.

Resources