PRIME

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Revision as of 19:15, 11 May 2012 by Ancient (talk | contribs) (updated for 1.9; PRIME is declared beta from now on)
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PRIME
Beta Project
Developer Psiweapon

Michał Bieliński

Theme Science Fiction
Influences Zap'M (parent); NetHack
Released March 03 2011
Updated May 11 2012, v1.9
Licensing See Zap'M, unofficial, author permission.
P. Language C++
Platforms Windows, Linux, Mac OS X with source available
Interface ASCII
Game Length Over an hour
Official site of PRIME


PRIME is a variant of Zap'M started in March 2011 by Psiweapon. Michał joined in late October 2011.

PRIME stands for Pesky Reticulans, Improvements, More Everything.

Description

PRIME attempts to deepen and add variety to Zap'M.

The variant adds two human character professions and three reticulan character professions. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.

Mechanics are mostly unchanged with some exceptions.

  • Cracking is not limited to floppy disks.
  • All canisters can be applied to pour them out.
  • Floppy disks and computers may be infected. Infected software is not reliable.
  • Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
  • Requesting an item from inventory will access its lore.

Subsequent releases have added new monsters with special abilities.

Version history

  • 1.9 adds digging, combining items, more psykers and psionic items. It also allows to apply all canisters. Items are not restricted to properties of only a single category. For example monkey wrench despite being a tool now can deal decent damage.
  • 1.8 adds key maps, a new player race, lore, Melnorme traders and richer interaction between damage types and items. Even more new items appeared.
  • 1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
  • 1.6 adds altars to chaos deities.
  • 1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
  • 1.4 adds more monsters and a new armor property, along with some minor tweaks.
  • 1.3 adds informal identification for implants, new monsters and additional equipment.
  • 1.2 has the canisters fixed and there are a few more canister descriptions than actual canisters, so you will not always see the same descriptions. The release adds cloaks too.
  • 1.0 has roughly one and a half times as many levels as Zap'M, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.

Resources