Difference between revisions of "Plains of Sedia"

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|developer = [[User:5v3nd0ttg|Nathaniel Inman]]
|developer = [[User:5v3nd0ttg|Nathaniel Inman]]
|theme = Fantasy
|theme = Fantasy
|influences = [[NetHack]], DikuMud
|influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud]
|released = 2009
|released = 2009 Nov 5th
|updated = 2009 Nov 5th (Alpha)
|updated = 2009 Nov 5th (Alpha)
|licensing = [[Open source]], Attribution Non-Commercial Share Alike Creative Commons License.
|licensing = [[Open source]], [http://www.gnu.org/licenses/quick-guide-gplv3.html GPL v3]
|language = [[VB.NET|Visual Basic .NET]]
|language = [http://en.wikipedia.org/wiki/VB.NET VB.NET]
|platforms = Windows GUI
|platforms = Windows GUI
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|length = Currently very short and single-player. Planned to be based on a MMORPG Lifecycle
|length = Currently very short and single-player. Planned to be based on a [http://en.wikipedia.org/wiki/Mmorpg MMORPG] Lifecycle
|site = http://www.plos.isgreat.org/MainPage.html
|site = http://www.plos.isgreat.org/plosorigins.html
}}
}}
=About=
=About=
Plains of Sedia is an integration of MUDs and Roguelike games.
Plains of Sedia is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games.
Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine also created in VB.NET that edits the databases in real-time as the game is in progress. The project has recently been ported and restarted. PLOS is not directly based or ported from any code and was built from the ground up.
Plains of Sedia is also used as a [http://en.wikipedia.org/wiki/D20_System D20] storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://en.wikipedia.org/wiki/VB.NET VB.NET] in October of 2009 and restarted.  
=Features=
=Current Features=
* Randomly generated dungeons with a static world.
* Dynamic weather pattern algorithm.
* Dynamic weather pattern algorithm.
* 69 unique weapon types.
* 69 unique weapon types, 140 unique armor types, 141 unique material types
* 140 unique armor types.
* Standard, magical, rare, unique, and legendary item qualities.
* Standard, magical, rare, unique, and legendary item qualities.
* 141 unique weapon and armor material types.
* 129 different wearable item enchantment types.
* 129 different wearable item enchantment types
* 100 different environments.
* 99 different environment types.
* 10 different tradesguilds.
* 10 different tradesguild types.
* 71 creature types, 9 creature archetypes.
* 71 different creature types.
* 15 possible character races.
* 9 different creature archetypes.
* 14 possible character classes with 70 including prestige.
* 15 different character races.
* 14 different character classes with 70 including prestiege.
* 12 different citizenship types.
* 12 different citizenship types.
* 8 different military rank types per each of the 5 main cities.
* 8 different military rank types per each of the 5 main cities.

Revision as of 18:54, 12 November 2010

Plains of Sedia
Alpha Project
Developer Nathaniel Inman
Theme Fantasy
Influences NetHack, DikuMud
Released 2009 Nov 5th
Updated 2009 Nov 5th (Alpha)
Licensing Open source, GPL v3
P. Language VB.NET
Platforms Windows GUI
Interface ASCII, Keyboard, Mouse
Game Length Currently very short and single-player. Planned to be based on a MMORPG Lifecycle
Official site of Plains of Sedia


About

Plains of Sedia is an integration of MUDs and Roguelike games. Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to VB.NET in October of 2009 and restarted.

Current Features

  • Randomly generated dungeons with a static world.
  • Dynamic weather pattern algorithm.
  • 69 unique weapon types, 140 unique armor types, 141 unique material types
  • Standard, magical, rare, unique, and legendary item qualities.
  • 129 different wearable item enchantment types.
  • 100 different environments.
  • 10 different tradesguilds.
  • 71 creature types, 9 creature archetypes.
  • 15 possible character races.
  • 14 possible character classes with 70 including prestige.
  • 12 different citizenship types.
  • 8 different military rank types per each of the 5 main cities.
  • 5 different clans.
  • 13 different rodes to follow.

Screenshots

plos_sswiki1.jpg plos_sswiki2.jpg