Difference between revisions of "Polymorph"

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Total change of [[monster]] (or [[PC|player character]]) into another creature. Change of [[item]] into another of the same type. [[NetHack]] is example of polymorph heavy game.
Total change of [[monster]] (or [[PC|player character]]) into another creature. Change of [[item]] into another of the same type. [[NetHack]] is an example of a polymorph-heavy game.


Polymorph [[spell]] is viewed as very unbalancing. When developer has made it costly enough to outweigh its [[exploit]]ableness it turns out to be never worth using.
Polymorph [[spell]]s are often viewed as being very unbalancing. However, when a developer makes it costly enough to outweigh its [[exploit]]ableness, it becomes never worth using.
[[Category:Concepts]]
[[Category:Concepts]]

Latest revision as of 21:25, 5 August 2018

Total change of monster (or player character) into another creature. Change of item into another of the same type. NetHack is an example of a polymorph-heavy game.

Polymorph spells are often viewed as being very unbalancing. However, when a developer makes it costly enough to outweigh its exploitableness, it becomes never worth using.