Difference between revisions of "Potion"

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A very common type of magical item found is roguelikes is the potion. Potions tend to have the following characteristics:
A very common type of magical item found in roguelikes is the potion. Potions tend to have the following characteristics:


* Their descriptions are randomized each game and they typically are described by color.
* Their descriptions are randomized each game and they typically are described by color.
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* They are single-use items.
* They are single-use items.
* They require no skill to use.
* They require no skill to use.
* They are vulnerable to cold.
* They are vulnerable to [[cold]].
* They provide some (usually small) amount of [[food]] value.
* They provide some (usually small) amount of [[food]] value.


It is also fairly common to allow potions to be changed through some system of [[alchemy]]. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.
It is also fairly common to allow potions to be changed through some system of [[alchemy]]. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.
[[Category:Concepts]]

Latest revision as of 06:39, 10 January 2009

A very common type of magical item found in roguelikes is the potion. Potions tend to have the following characteristics:

  • Their descriptions are randomized each game and they typically are described by color.
    • There may be a few unrandomized potion types, such as a Clear Potion always being water.
  • They are single-use items.
  • They require no skill to use.
  • They are vulnerable to cold.
  • They provide some (usually small) amount of food value.

It is also fairly common to allow potions to be changed through some system of alchemy. Those considering such a system should be warned that this can be one of those things that is very difficult to make not be either useless or overpowered.