Difference between revisions of "ProD"

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ProD is a versatile tool, capable of making procedural generated 2D maps.
ProD is a versatile tool, capable of making procedural generated 2D maps.


The package was intended to be a base system for those who were interested in making rogue-likes and dungeon crawlers, yet ProD is capable of use for all sorts of games and applications.
The Unity package was intended to be a base system for those who were interested in making rogue-likes and dungeon crawlers, yet ProD is capable of use for all sorts of games and applications.
ProD supplies you with several scripts that help you create procedurally generated environments using a two dimensional grid system.
ProD supplies you with several scripts that help you create procedurally generated environments using a two dimensional grid system.
The package is designed with rogue-like development in mind and has the means to support both retro­style dungeon crawlers and contemporary rogue-likes together.
The package is designed with rogue-like development in mind and has the means to support both retro­style dungeon crawlers and contemporary rogue-likes together.
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The main components of ProD are the MethodLibrary and the Materializer.  
The main components of ProD are the MethodLibrary and the Materializer.  


The MethodLibrary is a static class and provides over 30 different methods to create and customize procedural worlds.  
The MethodLibrary provides over 30 different methods to create and customize procedural worlds.  
In the package are multiple example Generators which use these methods to produce various maps, each with their own distinctive features.
There are multiple example Generators included, which use these methods to produce various maps, each with their own distinctive features.
Ranging from rocky hills and sinuous caverns to winding dungeons and shattered ruins, these generators provide a good base for games and act simultaneously as a template to create own compositions.
Ranging from rocky hills and sinuous caverns to winding dungeons and shattered ruins, these generators provide a good base for games and act simultaneously as a template to create own compositions.
The Materializer is the tool to instantiate these maps.
This allows the user to be in full control of the visual representation of the tiles.
He can individually design walls, paths, doors and every other type of tiles he choose to have in his maps.
Remarkable is the orientation system, which allows to differentiate straight walls, corners, crossroads on paths, etc.
In upcoming versions, the player will also be able to choose the orientation of the whole map, allowing to use Unity's build-in physic system either for top-down or side-scroller games.

Revision as of 13:31, 13 August 2014

ProD is a versatile tool, capable of making procedural generated 2D maps.

The Unity package was intended to be a base system for those who were interested in making rogue-likes and dungeon crawlers, yet ProD is capable of use for all sorts of games and applications. ProD supplies you with several scripts that help you create procedurally generated environments using a two dimensional grid system. The package is designed with rogue-like development in mind and has the means to support both retro­style dungeon crawlers and contemporary rogue-likes together.

Structure

The main components of ProD are the MethodLibrary and the Materializer.

The MethodLibrary provides over 30 different methods to create and customize procedural worlds. There are multiple example Generators included, which use these methods to produce various maps, each with their own distinctive features. Ranging from rocky hills and sinuous caverns to winding dungeons and shattered ruins, these generators provide a good base for games and act simultaneously as a template to create own compositions.

The Materializer is the tool to instantiate these maps. This allows the user to be in full control of the visual representation of the tiles. He can individually design walls, paths, doors and every other type of tiles he choose to have in his maps. Remarkable is the orientation system, which allows to differentiate straight walls, corners, crossroads on paths, etc. In upcoming versions, the player will also be able to choose the orientation of the whole map, allowing to use Unity's build-in physic system either for top-down or side-scroller games.