Difference between revisions of "Prospector"

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{{game-alpha| name = Prospector
{{game-beta| name = Prospector
|developer = [[magellan]] (Matthias Mennel)
|developer = [[magellan]] (Matthias Mennel)
|theme = Science Fiction
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List_of_roguelikes_by_theme#Alien_Planets|Alien Planets]]
|influences = Traveller, Starflight
|influences = Traveller, Starflight
|released = Feb 18, 2009 (0.1.0)
|released = Feb 18, 2009 (0.1.0)
|updated = Jan 18, 2012 (0.2.4)
|updated = Jul 29, 2018 (R210)
|licensing = [[GPL|GNU General Public License v2]]
|licensing = [[Freeware]]
|language = [[FreeBasic]]
|language = [[FreeBasic]]
|platforms = [[Windows]] [[Linux]]
|platforms = [[Windows]], [[Linux]]
|interface = Console
|interface = Console
|site = http://code.google.com/p/rlprospector/
|site = http://www.prospector.at/
|length = appr. 6 hours
|length = appr. 6 hours
}}
}}


In an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector.
In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile life forms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the player make enough money to retire in luxury, or does a brutal TPK await them?




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* Randomly generated universe, planets and aliens
* Randomly generated universe, planets and aliens
* Unique/special planets, some of which pay homage to classic science-fiction
* 17 Ship types and custom hull designer
* 17 Ship types and custom hull designer
* A wealth of weapons, armor, equipment, and cyberware for team members
* Squad based combat system
* Squad based combat system
* Tileset by Deon or traditional ASCII
* Tileset by Deon with additonal work by David Gervais or traditional ASCII
 
http://i56.tinypic.com/29yfp12.jpg


=== Status ===
=== Status ===


Alpha Status is still appropriate since there are still discovered and (probably) undiscovered bugs to iron out, and content to be added. Also some things don't work quite like they are supposed to yet. The game is however playable and winable.
After a hiatus by Magellan, the game is back in development and has a new website. It would be fair to assign Prospector beta status, as it has progressed enough to be playable and winnable.


=== Resources ===
=== Resources ===
[http://prospector.freeforums.org/index.php Prospectors forums]
* [http://prospector.at New Prospector site]
 
* [http://code.google.com/p/rlprospector/ Source code repository and guides]
[http://prospector.wikia.com/wiki/Prospector_Wiki Prospectors Wiki]
* [http://prospector.freeforums.org/index.php Old Prospector forums]
* [http://prospector.wikia.com/wiki/Prospector_Wiki Old Prospector Wiki]


[[Category:Featured Roguelikes]]
[[Category:Featured Roguelikes]]
[[Category:Futuristic roguelikes]]
[[Category:Futuristic roguelikes]]

Latest revision as of 21:25, 8 September 2018

Prospector
Beta Project
Developer magellan (Matthias Mennel)
Theme Science Fiction, Alien Planets
Influences Traveller, Starflight
Released Feb 18, 2009 (0.1.0)
Updated Jul 29, 2018 (R210)
Licensing Freeware
P. Language FreeBasic
Platforms Windows, Linux
Interface Console
Game Length appr. 6 hours
Official site of Prospector


In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile life forms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the player make enough money to retire in luxury, or does a brutal TPK await them?


Features

  • Randomly generated universe, planets and aliens
  • Unique/special planets, some of which pay homage to classic science-fiction
  • 17 Ship types and custom hull designer
  • A wealth of weapons, armor, equipment, and cyberware for team members
  • Squad based combat system
  • Tileset by Deon with additonal work by David Gervais or traditional ASCII

Status

After a hiatus by Magellan, the game is back in development and has a new website. It would be fair to assign Prospector beta status, as it has progressed enough to be playable and winnable.

Resources