Difference between revisions of "Pyromancer"

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|developer = [[jice]]
|developer = [[jice]]
|influences =  
|influences =  
|theme =  
|theme = Fantasy
|released = Mar 6, 2009 (0.1)
|released = Mar 6, 2009 (0.1)
|updated = Mar 26, 2009 (0.1.2)
|updated = Oct 27, 2022
|status = 7DRL
|language = [[C++]]
|language =  
|platforms = [[Windows]], [[Linux]], [[Mac]]
|platforms = [[Windows]],[[Linux]]
|site = https://hexdecimal.itch.io/pyromancer
|site = http://code.google.com/p/pyromancer/downloads/list
|licensing = BSD
|licensing =  
|interface = [[Mouse]] & [[Keyboard]]
|interface =  
|length = ~15 minutes
|length = ~1 hour
}}{{stub}}
}}{{stub}}
[[File:Pyromancer-combat-2022-09-16.jpeg|thumb]]
[[File:Pyromancer-upgrades-2022-09-16.jpeg|thumb]]
Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in [[Libtcod]].
The latest releases are maintained by [[User:HexDecimal|HexDecimal]].
Included :
* sub-cell resolution for dungeon generation, lighting and fov
* monster spawning controlled by AI director (left4dead-like)
* antialiased fov
* diffuse lighting
* FPS-like keyboard + mouse control
== External Links ==
* [https://github.com/libtcod/pyromancer Source code]
* [https://hexdecimal.itch.io/pyromancer Playable builds]
* [https://web.archive.org/web/20180415183558/http://roguecentral.org/doryen/libtcod/projects-2/project2/?id=41 Archived project page]

Latest revision as of 19:47, 4 October 2023

Pyromancer
7DRL
Developer jice
Theme Fantasy
Influences
Released Mar 6, 2009 (0.1)
Updated Oct 27, 2022
Licensing BSD
P. Language C++
Platforms Windows, Linux, Mac
Interface Mouse & Keyboard
Game Length ~15 minutes
Official site of Pyromancer


Pyromancer-combat-2022-09-16.jpeg
Pyromancer-upgrades-2022-09-16.jpeg

Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in Libtcod. The latest releases are maintained by HexDecimal.

Included :

  • sub-cell resolution for dungeon generation, lighting and fov
  • monster spawning controlled by AI director (left4dead-like)
  • antialiased fov
  • diffuse lighting
  • FPS-like keyboard + mouse control

External Links