http://roguebasin.com/index.php?title=Random_generation&feed=atom&action=historyRandom generation - Revision history2024-03-29T01:36:17ZRevision history for this page on the wikiMediaWiki 1.36.0http://roguebasin.com/index.php?title=Random_generation&diff=47393&oldid=prevAntares at 03:43, 6 August 20182018-08-06T03:43:12Z<p></p>
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</table>Antareshttp://roguebasin.com/index.php?title=Random_generation&diff=47389&oldid=prevAntares at 03:20, 6 August 20182018-08-06T03:20:05Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[<del style="font-weight: bold; text-decoration: none;">RNG|</del>Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]].</div></td></tr>
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</table>Antareshttp://roguebasin.com/index.php?title=Random_generation&diff=14610&oldid=prevAncient: Changed category: articles -> concepts2009-01-21T02:19:19Z<p>Changed category: articles -> concepts</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:19, 21 January 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]].</div></td></tr>
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</table>Ancienthttp://roguebasin.com/index.php?title=Random_generation&diff=14148&oldid=prevSoyweiser: added '.'2008-09-30T12:30:45Z<p>added '.'</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:30, 30 September 2008</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
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</table>Soyweiserhttp://roguebasin.com/index.php?title=Random_generation&diff=9765&oldid=prevM at 04:58, 21 September 20062006-09-21T04:58:15Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[category:<del style="font-weight: bold; text-decoration: none;">features</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[category:<ins style="font-weight: bold; text-decoration: none;">articles</ins>]]</div></td></tr>
</table>Mhttp://roguebasin.com/index.php?title=Random_generation&diff=3791&oldid=prevM at 06:01, 19 September 20052005-09-19T06:01:48Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div></td></tr>
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</table>Mhttp://roguebasin.com/index.php?title=Random_generation&diff=1083&oldid=prevSlash at 22:30, 2 February 20052005-02-02T22:30:11Z<p></p>
<p><b>New page</b></p><div>One of the major features of roguelikes is that most of the ingame content is randomly generated, this means that a special algorithm dependant on a [[RNG|Random Number Generator]] is used to define certain characteristics of the ingame world, items or monsters that the PC meets. This makes roguelikes unique, as the replayability factor is as high to keep people playing the same game for more than 10 years, even if they don't [[Winning|win]]</div>Slash