Difference between revisions of "Rayel"

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{{game-beta| name = Rayel
{{game-beta| name = Rayel
|developer = Anfeir
|developer = Anfeir
|theme = Fantasy
|theme = [[Fantasy]]
|influences = Daggerfall, ADOM, ArcticMUD
|influences = Daggerfall, [[ADOM]], ArcticMUD
|released = 05.03.2010
|released = Mar 5, 2010
|updated = 10.03.2010
|updated = Sep 7, 2022
|licensing = [[Freeware]],<br/>[[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = C++
|language = [[Cpp|C++]]
|platforms = Windows
|platforms = [[Windows]] [[Android]]
|interface = ASCII - Keyboard, Mouse
|interface = [[Tiles]], [[Keyboard]], [[Mouse]]
|length = 100+ hours
|length = 50+ hours
|site = http://anfeir.ter12.ru/rayel.htm
|site = none yet
}}
}}


Rayel is a single-player role playing game similar to a rogue-like.
Rayel is a single-player roguelike game for desktop and mobile.
The game world is predefined and almost static: all the areas, dungeons, most of
== Features ==
item properties.


The plot: A character comes to the world that is completely new to him. He knows
* The game is currently in demo stage.
nothing about it. How should he behalf and what to do - it's all up to him.


0.1.1: added the ability to increase game field width.
== World ==
* The big and fully active world.
* Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
* No strict bound between locations. There are some areas which extend over the significant map part.
* No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
* Hidden and locked passages.
 
 
== Current Version (0.7.3.5 demo) ==
 
* some bugfixes
 
Available for Windows and Android (arm v7a).
 
'''[https://drive.google.com/drive/folders/1Cx2LTj5zZdsvURn_nQI3wjwbdClwCiXi?usp=sharing Download Rayel 0.7 demo]'''
 
 
 
== Previous versions ==
* Rayel 0.1 released in 2010. Enormous and rather empty world, yet the game is fully playable, although lacks of lyrics and game knowledge sources.
* 0.2 was an attempt to develop it further, but was abandoned - too much was to be changed
* 0.3 was a completely new project, a huge 3d ascii map where you can climb to the roof, see birds shadows on the ground, dig whereever, etc. That approach was cool and will be used under some future projects, but not in Rayel anymore
* 0.4-0.6 were more attempts of creating a non-trivial world, cell and room based, inspired by MUDs.
Those all resulted in the current approach, under 0.7 version. It has been developed for nearly a year now from scratch, so it is quite young.

Latest revision as of 17:26, 8 September 2022

Rayel
Beta Project
Developer Anfeir
Theme Fantasy
Influences Daggerfall, ADOM, ArcticMUD
Released Mar 5, 2010
Updated Sep 7, 2022
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows Android
Interface Tiles, Keyboard, Mouse
Game Length 50+ hours
[none yet Official site of Rayel]


Rayel is a single-player roguelike game for desktop and mobile.

Features

  • The game is currently in demo stage.

World

  • The big and fully active world.
  • Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
  • No strict bound between locations. There are some areas which extend over the significant map part.
  • No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
  • Hidden and locked passages.


Current Version (0.7.3.5 demo)

  • some bugfixes

Available for Windows and Android (arm v7a).

Download Rayel 0.7 demo


Previous versions

  • Rayel 0.1 released in 2010. Enormous and rather empty world, yet the game is fully playable, although lacks of lyrics and game knowledge sources.
  • 0.2 was an attempt to develop it further, but was abandoned - too much was to be changed
  • 0.3 was a completely new project, a huge 3d ascii map where you can climb to the roof, see birds shadows on the ground, dig whereever, etc. That approach was cool and will be used under some future projects, but not in Rayel anymore
  • 0.4-0.6 were more attempts of creating a non-trivial world, cell and room based, inspired by MUDs.

Those all resulted in the current approach, under 0.7 version. It has been developed for nearly a year now from scratch, so it is quite young.