Robotfindskitten

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Revision as of 14:46, 23 September 2018 by Ancient (talk | contribs) (Wow, this program has kind of a fan page. Kinda interesting.)
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Robotfindskitten
Stable game
Developer Leonard Richardson
Theme Zen simulation
Influences
Released 1997 (?)
Updated Aug 29, 2014 (2.7182818.701)
Licensing Depends on platform:
GPL for POSIX
Also found public domain and open source
P. Language Depends on platform:
C for POSIX
Turbo C++ for DOS
...
Platforms A lot
Interface ASCII
Game Length Less than five minutes
Official site of Robotfindskitten
Robotfindskitten is a coffeebreak roguelike


Robotfindskitten is a Zen simulation where you, robot (#) are going to find the kitten. The problem is it has hid itself among several things that surely are not kitten. Your task is to touch objects to determine what these are. When a bogus item is found you receive an often funny message describing it. The game ends when robotfindskitten.

Game can be started with parameter specifying amount of bogus things. Subversion number determines total amount of non-kitten objects available.

+-----------------------------------------------------+
| [-]                .::. .::.              |\_/|     |
| (+)=C              :::::::::              |o o|__   |
| | |                ':::::::'              =-*-=__\  |
| OOO                  ':::'               c_c__(___) |
+-----------------------------------------------------+

Robotfindskitten only completes up to step 4 in the 15-step program. And yet, it works wonderfully.

See also robotfindskitten fan page: https://www.crummy.com/software/robotfindskitten/