Difference between revisions of "RogueCraft"

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(Created page with "{{game-talkie|name = RogueCraft |developer = Jason Pullara |theme = Fantasy |influences = NetHack, Minecraft, Diablo, Final Fantasy XI |licensing = None at t...")
 
(Blanked, as the developer's account on RogueBasin has been deleted, and the forum page that the idea was posted on is dead. There are no backups of this webpage, either.)
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{{game-talkie|name = RogueCraft
|developer = [[User:LordKaT|Jason Pullara]]
|theme = Fantasy
|influences = [[NetHack]], Minecraft, Diablo, Final Fantasy XI
|licensing = None at the moment.
|language = [[C]]/[[C++]]
|platforms = [[Windows]]
|interface = [[ASCII]], Keyboard
|length = Varied
|site = http://forums.lordkat.com/viewtopic.php?f=19&t=82
}}


'''RogueCraft''' is a roguelike thing, with multiple influences.
==RogueCraft==
===Story===
As hinted in the July 17th, 2012 release, RogueCraft has a story involving slaying the demons of hell and Satan.
===Gameplay===
Currently, no real gameplay elemnts exist, though the source code and game screen currently hint at a class based leveling system with crafting abilities.
===Development===
The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.

Revision as of 02:35, 3 July 2020